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| ;Super Spin Dash:When the character is standing still, press and hold the D-button down, then tap A two times. Release the D-button to blast off in a burst of speed. Amy can't do this movement. | | ;Super Spin Dash:When the character is standing still, press and hold the D-button down, then tap A two times. Release the D-button to blast off in a burst of speed. Amy can't do this movement. |
| ;Quickstop:Often, after jumping or bouncing in a spring you keep a little momentum but when you land you need to Spin Dash to gain momentum. If you press down to Spin Dash when you land, you roll a little before stopping and lose time. Quickstopping is useful in these cases. To Quickstop tap B button (with Sonic you have to tap two times) at the very moment that you land to do an attack movement, stopping faster and advancing a little. Once you are stopped you can Spin Dash. There is a faster way to quickstop with Knuckles: after jumping press A just before landing. This tactic is not useful if you play as Amy. | | ;Quickstop:Often, after jumping or bouncing in a spring you keep a little momentum but when you land you need to Spin Dash to gain momentum. If you press down to Spin Dash when you land, you roll a little before stopping and lose time. Quickstopping is useful in these cases. To Quickstop tap B button (with Sonic you have to tap two times) at the very moment that you land to do an attack movement, stopping faster and advancing a little. Once you are stopped you can Spin Dash. There is a faster way to quickstop with Knuckles: after jumping press A just before landing. This tactic is not useful if you play as Amy. |
− | ;Ramp Jump:When floors are not level, the angle of the floor affects the angle of the jump. If you are moving up hill, then a ramp jump gives you much more height than usual. Similarly, if you are travelling down hill, your jump is lower than the regular one. If you jump when you are running, the angle of the ramp jump is different than the angle of the ramp jump if you jump while you are rolling. These are referred to as uphill and downhill ramp jumps respectively. Ramp jumps are specially useful in [[Egg Rocket Zone Act 1]] | + | ;Ramp Jump:When floors are not level, the angle of the floor affects the angle of the jump. If you are moving up hill, then a ramp jump gives you much more height than usual. Similarly, if you are travelling down hill, your jump is lower than the regular one. If you jump when you are running, the angle of the ramp jump is different than the angle of the ramp jump if you jump while you are rolling. These are referred to as uphill and downhill ramp jumps respectively. Ramp jumps are specially useful in [[Egg Rocket Zone Act 1]]. |
| ;Corner avoiding:Sometimes when you go fast across a stage you find corners that stop you. This is annoying, but you can avoid many of them just tapping the opposite direction of your advance before touching the corner. | | ;Corner avoiding:Sometimes when you go fast across a stage you find corners that stop you. This is annoying, but you can avoid many of them just tapping the opposite direction of your advance before touching the corner. |
| ;Air Dash Boost:As Sonic, if you jump a little and air dash fast just before the beginning of a slope, you gain extra momentum. This technique is very useful in the beginning of the game. | | ;Air Dash Boost:As Sonic, if you jump a little and air dash fast just before the beginning of a slope, you gain extra momentum. This technique is very useful in the beginning of the game. |