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| + | =[http://itygeligub.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]= |
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| + | =[http://itygeligub.co.cc CLICK HERE]= |
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| [[Image:Snap-infil.jpg|thumb|Snap (left) with his friend [[Infil]] (right)]] | | [[Image:Snap-infil.jpg|thumb|Snap (left) with his friend [[Infil]] (right)]] |
− | '''Derek "SnapDragon" Kisman''' is a founding father of the [[Perfect Dark Elite]]. | + | '''Derek "SnapDragon" Kisman''' is a founding father of the [[Perfect Dark Elite]]. |
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| After coming across some rivalries online over fast mission times for [[Perfect Dark]] levels, Derek decided to use his programming knowledge to create an automatic updating system. Highly modified versions of this program are still used today, nearly a decade later, for both the PD and [[GoldenEye]] rankings. In his Perfect Dark career, Derek held the #1 position early in the life of the Elite, at one point holding all Agent records simultaneously. He was also the person to discover (and prove) that the [[1.2]] control scheme is inherently capable of faster times than [[1.1]]. Shortly after this frustrating realization, Derek, a 1.1 user, retired from PD competition. | | After coming across some rivalries online over fast mission times for [[Perfect Dark]] levels, Derek decided to use his programming knowledge to create an automatic updating system. Highly modified versions of this program are still used today, nearly a decade later, for both the PD and [[GoldenEye]] rankings. In his Perfect Dark career, Derek held the #1 position early in the life of the Elite, at one point holding all Agent records simultaneously. He was also the person to discover (and prove) that the [[1.2]] control scheme is inherently capable of faster times than [[1.1]]. Shortly after this frustrating realization, Derek, a 1.1 user, retired from PD competition. |
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| * '''Legend of Zelda: Majora's Mask''' - Derek was the first to conceive that the game could be completed in as few as 6 in-game days (referred to as the 6-day challenge; only resetting the game clock on the one mandatory instance). His initial strategy and video paved the way for a community around the 6-day challenge. | | * '''Legend of Zelda: Majora's Mask''' - Derek was the first to conceive that the game could be completed in as few as 6 in-game days (referred to as the 6-day challenge; only resetting the game clock on the one mandatory instance). His initial strategy and video paved the way for a community around the 6-day challenge. |
| * '''Donkey Kong Country''' - Perhaps Derek's most famous speedrun is his DKC1 101% run in 50 minutes, breaking the old record by a substantial margin (though new tricks since discovered have helped others to barely beat this time). Derek also has a 102% run of DKC2 in 1:33, a record which stood for several years on SDA. | | * '''Donkey Kong Country''' - Perhaps Derek's most famous speedrun is his DKC1 101% run in 50 minutes, breaking the old record by a substantial margin (though new tricks since discovered have helped others to barely beat this time). Derek also has a 102% run of DKC2 in 1:33, a record which stood for several years on SDA. |
− | * '''Prince of Persia''' - Derek completed a very fast speedrun of PoP1 (2:10, single-segment) for SDA - perhaps his most downloaded video. Derek also thoroughly slaughtered the sequel, Prince of Persia: Warrior Within, by beating the previous time on SDA (which was done on easy difficult) by over 20 minutes, all while playing on Hard, single-segment, and acquiring the "good ending", none of which the previous run had done. Derek considers this his best speedrun. | + | * '''Prince of Persia''' - Derek completed a very fast speedrun of PoP1 (2:10, single-segment) for SDA - perhaps his most downloaded video. Derek also thoroughly slaughtered the sequel, Prince of Persia: Warrior Within, by beating the previous time on SDA (which was done on easy difficult) by over 20 minutes, all while playing on Hard, single-segment, and acquiring the "good ending", none of which the previous run had done. Derek considers this his best speedrun. |
| * '''Ikaruga''' - Derek played this game competitively and exclusively for several months while training for an Atari-sponsored competition. By the end, he was ranked 4th, and was the 2nd best non-Japanese player to submit a score, completing the (extremely difficult) game without dying and chaining nearly every level in the game with ridiculous high-end strategy. | | * '''Ikaruga''' - Derek played this game competitively and exclusively for several months while training for an Atari-sponsored competition. By the end, he was ranked 4th, and was the 2nd best non-Japanese player to submit a score, completing the (extremely difficult) game without dying and chaining nearly every level in the game with ridiculous high-end strategy. |
| * '''Ninja Gaiden''' - Quite possibly Derek's biggest videogame achievement, he was [http://www.famitsu.com/game/event/2004/09/25/h-264_31448_DSC_1616_furu0001.jpg.jpg flown to Japan] to play in a Tecmo-sponsored Ninja Gaiden tournament at the Tokyo Game Show after winning a tournament which spanned several months of intense competition. He finished in second place (due to some rule confusion), and won a signed ninja sword from Tomonobu Itagaki, the game's creator. For the full entertaining story, visit [http://www.geocities.com/snapdragon64/ his website]. | | * '''Ninja Gaiden''' - Quite possibly Derek's biggest videogame achievement, he was [http://www.famitsu.com/game/event/2004/09/25/h-264_31448_DSC_1616_furu0001.jpg.jpg flown to Japan] to play in a Tecmo-sponsored Ninja Gaiden tournament at the Tokyo Game Show after winning a tournament which spanned several months of intense competition. He finished in second place (due to some rule confusion), and won a signed ninja sword from Tomonobu Itagaki, the game's creator. For the full entertaining story, visit [http://www.geocities.com/snapdragon64/ his website]. |