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Difference between revisions of "Dark License To Kill"
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− | '''Dark License to Kill''' (also known as '''Dark LTK''' or '''DLTK''') is a difficulty created by maximizing ''all'' the enemy settings on the unlockable [[007 Mode]] on [[GoldenEye 007]] and [[Perfect Dark Mode]] on [[Perfect Dark]]. In Perfect Dark, enemies require a headshot to be defeated efficiently, but in GoldenEye 007, enemies can withstand | + | '''Dark License to Kill''' (also known as '''Dark LTK''' or '''DLTK''') is a difficulty created by maximizing ''all'' the enemy settings on the unlockable [[007 Mode]] on [[GoldenEye 007]] and [[Perfect Dark Mode]] on [[Perfect Dark]]. In Perfect Dark, enemies require a headshot to be defeated efficiently, but in GoldenEye 007, enemies can withstand 10 headshots before falling. Levels are ''extremely'' difficult to complete. In Goldeneye, '''all 20 levels''' have now been completed after Silo was finally done in April 2013. |
== Settings == | == Settings == |
Revision as of 08:10, 14 April 2013
Dark License to Kill (also known as Dark LTK or DLTK) is a difficulty created by maximizing all the enemy settings on the unlockable 007 Mode on GoldenEye 007 and Perfect Dark Mode on Perfect Dark. In Perfect Dark, enemies require a headshot to be defeated efficiently, but in GoldenEye 007, enemies can withstand 10 headshots before falling. Levels are extremely difficult to complete. In Goldeneye, all 20 levels have now been completed after Silo was finally done in April 2013.
Settings
GoldenEye 007
- Enemy Health: 1000%
- Enemy Damage: 1000%
- Enemy Accuracy: 100%
- Enemy Reaction Time: 100%
Perfect Dark
- Enemy Health: 1000%
- Enemy Damage: 1000%
- Enemy Accuracy: 1000%