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Difference between revisions of "GridWars"
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'''GridWars''' is a highly strategic arcade shoot-em-up for the [[PC]]. It was created in BlitzBasic by Marco Incitti and the latest version is freely available to download from [http://www.incitti.com/Blitz/]. | '''GridWars''' is a highly strategic arcade shoot-em-up for the [[PC]]. It was created in BlitzBasic by Marco Incitti and the latest version is freely available to download from [http://www.incitti.com/Blitz/]. | ||
− | GridWars is unashamedly modelled on [[Geometry Wars]], a hidden sub-game in [[Project Gotham Racing 2]] for the [[Xbox]], and its sequel, [[Geometry Wars: Retro Evolved]] on the [[Xbox 360]]. However, GridWars manages to surpass Geometry Wars by having a fractionally slower pace which makes the game less | + | GridWars is unashamedly modelled on [[Geometry Wars]], a hidden sub-game in [[Project Gotham Racing 2]] for the [[Xbox]], and its sequel, [[Geometry Wars: Retro Evolved]] on the [[Xbox 360]]. However, GridWars manages to surpass Geometry Wars by having a fractionally slower pace which makes the game slightly less twitch-based and vastly more tactical. |
==Settings== | ==Settings== | ||
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[[Image:Friends.GIF|thumb]] | [[Image:Friends.GIF|thumb]] | ||
+ | |||
+ | ===Your ship=== | ||
+ | |||
+ | Your ship has a shield around it for a brief moment when it spawns. Touching anything other than a wall or a power-up will kill you instantly. | ||
+ | |||
+ | ===Temporary back shooter/side shooters=== | ||
+ | |||
+ | Self-explanatory. | ||
+ | |||
+ | ===Extra front shooter=== | ||
+ | |||
+ | You start with two front shooters and can upgrade as far as four. After you get to four, additional front shooter power-ups will cease to spawn. It is possible for two to be on screen at once, however; if you collect a fifth front-shooter power-up, you'll get a 2000 point bonus instead. | ||
+ | |||
+ | You lose a front shooter each time you die (down to a minimum of, again, two). | ||
+ | |||
+ | Extra front shooters ''drastically'' improve your general firepower and can make the difference between successfully shooting your way through a crowd of enemies and being overwhelmed by them. You should learn to be able to judge these factors. | ||
+ | |||
+ | ===Extra shot speed=== | ||
+ | |||
+ | This increases the ''speed'' at which your shots fly. They do NOT increase the hitting power of your shots, nor the frequency at which you shoot. Extra shot speed is useful for hitting protected targets like black holes and targets which dodge, like green squares, as well as accurate shooting across longer ranges. Being able to take out a flurry of incoming enemies from further away is also an advantage. | ||
==Enemies== | ==Enemies== |
Revision as of 05:46, 6 July 2006
GridWars is a highly strategic arcade shoot-em-up for the PC. It was created in BlitzBasic by Marco Incitti and the latest version is freely available to download from [1].
GridWars is unashamedly modelled on Geometry Wars, a hidden sub-game in Project Gotham Racing 2 for the Xbox, and its sequel, Geometry Wars: Retro Evolved on the Xbox 360. However, GridWars manages to surpass Geometry Wars by having a fractionally slower pace which makes the game slightly less twitch-based and vastly more tactical.
Settings
GridWars scores must be split up by difficulty setting and also by screen resolution, as a larger screen equates to an easier game. The rest of the game's settings can be set to anything you wish, though there are some obvious preferences:
- The game is best played with a dual analogue controller, but WASD/arrow keys will also serve.
- By default, the playing field imitates Retro Evolved by being slightly larger than your actual screen, and scrolling to follow your movement. It is preferable, however, to set the playing field to exactly match your screen resolution and turn off scrolling.
Non-standard settings for Extra Bomb and Extra Life score boundaries are generally not worth considering. Easy, Medium and Hard generally have these covered.
Friends
Your ship
Your ship has a shield around it for a brief moment when it spawns. Touching anything other than a wall or a power-up will kill you instantly.
Temporary back shooter/side shooters
Self-explanatory.
Extra front shooter
You start with two front shooters and can upgrade as far as four. After you get to four, additional front shooter power-ups will cease to spawn. It is possible for two to be on screen at once, however; if you collect a fifth front-shooter power-up, you'll get a 2000 point bonus instead.
You lose a front shooter each time you die (down to a minimum of, again, two).
Extra front shooters drastically improve your general firepower and can make the difference between successfully shooting your way through a crowd of enemies and being overwhelmed by them. You should learn to be able to judge these factors.
Extra shot speed
This increases the speed at which your shots fly. They do NOT increase the hitting power of your shots, nor the frequency at which you shoot. Extra shot speed is useful for hitting protected targets like black holes and targets which dodge, like green squares, as well as accurate shooting across longer ranges. Being able to take out a flurry of incoming enemies from further away is also an advantage.