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76 bytes removed ,  05:23, 11 June 2007
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[[Image:Silo.png|thumb|Launch Silo #4]]
 
[[Image:Silo.png|thumb|Launch Silo #4]]
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'''Silo''' (part i of mission 3: Kirghzistan) is the sixth level in [[GoldenEye 007]]. The formal name for this level is Launch Silo #4
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'''Silo''' (part i of mission 3: Kirghzistan) is the sixth level in [[GoldenEye 007]]. The formal name for this level is Launch Silo #4.
    
== Agent ==
 
== Agent ==
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Silo Agent Strategy
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Watch both cinemas. Begin in left strafe and switch to right as the first door is opening. Ignore the first guard, kill the second and switch to the Soviet. Begin firing (this gun is LOUD) as you strafe down the hall, through the open door killing another guard, and up the stairs here. Kill any guards in your way; the door should be open. Fire a few more and reload as you go around the corner. This door should also be open, so kill the guard, around, and through the next door (which, in case you haven't caught on, should also be open).
 
Watch both cinemas. Begin in left strafe and switch to right as the first door is opening. Ignore the first guard, kill the second and switch to the Soviet. Begin firing (this gun is LOUD) as you strafe down the hall, through the open door killing another guard, and up the stairs here. Kill any guards in your way; the door should be open. Fire a few more and reload as you go around the corner. This door should also be open, so kill the guard, around, and through the next door (which, in case you haven't caught on, should also be open).
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== Secret Agent ==
 
== Secret Agent ==
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Silo Secret Agent Strategy
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Pretty much the same as Agent, you just need to grab the circuit boards and the DAT. There's four circuit boards, two in the first silo room, one in the second, and one in the third. The DAT is in the third room, held by the scientist standing farthest to the right, closest to those two huge things on the wall.
 
Pretty much the same as Agent, you just need to grab the circuit boards and the DAT. There's four circuit boards, two in the first silo room, one in the second, and one in the third. The DAT is in the third room, held by the scientist standing farthest to the right, closest to those two huge things on the wall.
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== 00 Agent ==
 
== 00 Agent ==
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Silo 00 Agent Strategy
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Oh, boy. In addition to grabbing the four circuit boards and the DAT, you now need to throw a Plastique in each of the four silo rooms. Get yourself in a safe place (I go halfway up the stairs that lead to the exit of each room), pause, and throw the Plastique anywhere in each silo room.
 
Oh, boy. In addition to grabbing the four circuit boards and the DAT, you now need to throw a Plastique in each of the four silo rooms. Get yourself in a safe place (I go halfway up the stairs that lead to the exit of each room), pause, and throw the Plastique anywhere in each silo room.
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== External Links ==
 
== External Links ==
   
* [http://www.the-elite.net/GE/stage6.htm Silo World Rankings]
 
* [http://www.the-elite.net/GE/stage6.htm Silo World Rankings]
 
* [http://thengamer.com/GE/06-Silo/ Silo Videos]
 
* [http://thengamer.com/GE/06-Silo/ Silo Videos]
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