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27 bytes added ,  04:07, 31 December 2007
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;Pause Abuse:Pausing the game is useful to get good times on certain stages. For example, the boss at the end of [[Casino Paradise Zone Act 2]] can be defeated faster using Pause Abuse.
 
;Pause Abuse:Pausing the game is useful to get good times on certain stages. For example, the boss at the end of [[Casino Paradise Zone Act 2]] can be defeated faster using Pause Abuse.
 
;Air Dash Boost:As Sonic, if you jump a little and air dash fast just before the beginning of a slope, you gain extra momentum. This technique is very useful on [[Neo Green Hill Zone Act 1]].
 
;Air Dash Boost:As Sonic, if you jump a little and air dash fast just before the beginning of a slope, you gain extra momentum. This technique is very useful on [[Neo Green Hill Zone Act 1]].
;Superglide:As Knuckles, if you jump and glide in a certain angle before contacting an enemy or item box, your glide is higher and larger. Supergliding is useful on [[Egg Rocket Zone Act 1]].
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;Superglide:As Knuckles, if you jump and glide in a certain angle before contacting an enemy or item box, your glide is higher and larger. Supergliding is useful on [[Angel Island Act 1]] and [[Egg Rocket Zone Act 1]].
 
;Superflight:The same as above but playing as Tails and flying.
 
;Superflight:The same as above but playing as Tails and flying.
 
;Hammer Bounce:To make your jumps higher and faster as Amy on a spring, just hit it with the Piko Piko hammer. Hamer Bounce is useful on [[Neo Green Hill Zone Act 2]], [[Secret Base Zone Act 2]], [[Ice Mountain Zone Act 1]], [[Casino Paradise Zone Act 2]] and [[Egg Rocket Zone Act 1]].
 
;Hammer Bounce:To make your jumps higher and faster as Amy on a spring, just hit it with the Piko Piko hammer. Hamer Bounce is useful on [[Neo Green Hill Zone Act 2]], [[Secret Base Zone Act 2]], [[Ice Mountain Zone Act 1]], [[Casino Paradise Zone Act 2]] and [[Egg Rocket Zone Act 1]].
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