Changes

Removed some out-of-date information; the "disadvantage" was not elaborated on
Line 3: Line 3:  
'''The Legend of Zelda: Ocarina of Time''' is an action/RPG for the [[Nintendo 64]], released in November of 1998 by Nintendo.  It is the fifth game in the Legend of Zelda series. It spawned a sequel, [[The Legend of Zelda: Majora's Mask]].
 
'''The Legend of Zelda: Ocarina of Time''' is an action/RPG for the [[Nintendo 64]], released in November of 1998 by Nintendo.  It is the fifth game in the Legend of Zelda series. It spawned a sequel, [[The Legend of Zelda: Majora's Mask]].
   −
The [[N64]] [[PAL version]] of OoT runs roughly 5/6 as fast as the [[NTSC]] N64 version and all [[GCN]] versions. This is a disadvantage which cuts both ways. Read on:
+
The [[N64]] [[PAL version]] of OoT runs roughly 5/6 as fast as the [[NTSC]] N64 version and all [[GCN]] versions.
    
== Full speed runs ==
 
== Full speed runs ==
Line 9: Line 9:  
Speed runs of Ocarina are usually handled by the [[Speed Demos Archive]] (although [[Twin Galaxies]] is also known to rank them). SDA's Ocarina page is [http://speeddemosarchive.com/OcarinaOfTime.html here].
 
Speed runs of Ocarina are usually handled by the [[Speed Demos Archive]] (although [[Twin Galaxies]] is also known to rank them). SDA's Ocarina page is [http://speeddemosarchive.com/OcarinaOfTime.html here].
   −
===Conditions===
+
===Timing===
    
[[Speed Demos Archive]] begins timing '''when Link jumps out of bed''' and stops timing '''when the final blow is delivered to Ganon'''. See [[Timing OoT]] for more on this.
 
[[Speed Demos Archive]] begins timing '''when Link jumps out of bed''' and stops timing '''when the final blow is delivered to Ganon'''. See [[Timing OoT]] for more on this.
  −
All OoT runs are completed with 0 deaths. All runs are [[single-segment]] unless otherwise stated. Under SDA rules, each segment of a [[segmented run]] must begin with the player at the exact location where the previous segment left off; in Ocarina this restricts saving to a handful of locations, most of them at dungeon entrances.
      
===Vanilla runs===
 
===Vanilla runs===
Line 27: Line 25:  
On July 17, 2005, after even further research and micro-optimisation, Mike again broke his own record and obtained a new record of [http://www.archive.org/details/ZeldaOoT_SS_457 4 hours 57 minutes]. Mike again announced that he was done forever with speed running OoT, although he is currently working on a segmented run.
 
On July 17, 2005, after even further research and micro-optimisation, Mike again broke his own record and obtained a new record of [http://www.archive.org/details/ZeldaOoT_SS_457 4 hours 57 minutes]. Mike again announced that he was done forever with speed running OoT, although he is currently working on a segmented run.
   −
On November 15, 2006, [[Mauri Mustonen]], with a PAL system and utilizing several new tricks found since, broke Mike's record, obtaining the current [[world record]] of [http://www.archive.org/details/ZeldaOoT_eu_SS_446 4 hours 46 minutes].
+
On November 15, 2006, [[Mauri Mustonen]], with a PAL system and utilizing several new tricks found since, broke Mike's record, obtaining the current single-segment [[world record]] of [http://www.archive.org/details/ZeldaOoT_eu_SS_446 4 hours 46 minutes].
    
===Glitch runs===
 
===Glitch runs===
0

edits