Changes

345 bytes added ,  11:20, 4 October 2008
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* If you need to turn sharply at the beginning of a race ([[Frappe_Snowland|FS]]/[[Yoshi_Valley|YV]]), do a quick AB-spin before sliding.
 
* If you need to turn sharply at the beginning of a race ([[Frappe_Snowland|FS]]/[[Yoshi_Valley|YV]]), do a quick AB-spin before sliding.
 
* If you need to go in reverse at the beginning of a shortcut race ([[Frappe_Snowland#Shortcut_3lap|FS]]/[[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a [[MK64_Tactics#Reverse-AB-spin|reverse-AB-spin]].  Release down to start moving.
 
* If you need to go in reverse at the beginning of a shortcut race ([[Frappe_Snowland#Shortcut_3lap|FS]]/[[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a [[MK64_Tactics#Reverse-AB-spin|reverse-AB-spin]].  Release down to start moving.
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====Everettstart====
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To save an extra .01 during a rocket boost:
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# Start holding A before Lakitu gets into position.
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# Release A ''before'' reaching the 10 frames.  Then press A again during those 10 frames.
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#* Releasing A for less time is better.
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#* If you press A again too soon, you wipe out with gray smoke.  If you release A too late, you wipe out with orange smoke.
    
===Hopping===
 
===Hopping===
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===Flaps on Lap 2===
 
===Flaps on Lap 2===
On lap 1, you start slightly behind the finish line, and it takes .19 second (.18 with [[MK64_Tactics#Everettstart|everettstart]] / .182 with [[Fennerstart]]) to reach the line, so flaps are faster on lap 2 for some tracks.
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On lap 1, you start slightly behind the finish line, and it takes .19 second (.18 with [[MK64_Tactics#Everettstart|everettstart]]) to reach the line, so flaps are faster on lap 2 for some tracks.
 
* Lap 2: LR, MMF, KTB, TT, FS, CM, WS*, SL, RRa, BC, BB, RRo*
 
* Lap 2: LR, MMF, KTB, TT, FS, CM, WS*, SL, RRa, BC, BB, RRo*
 
* Lap 1: KD, MR, DK, YV
 
* Lap 1: KD, MR, DK, YV