− | The first time stop switch here is gone. After the first Chaos retracts its tendrils, do a spindash jump across the gap. Jump up into the spawning Chaos beyond that (being sure to hit its head instead of a cell), then run to the door that opens. Start a spindash from the doorway, then release it and jump to hit one Chaos, homing attack into the second, and again to land back on solid ground. Do one more spindash, jump over the lasers, and try to land on the time stop switch as fast as you can. A spindash from here down the curved hallway can finally stop the clock permanently, and the rest is the same (except for the addition of nonmoving Chaos enemies which you can hit for free points if you feel like it...and if you do a spindash jump up to where the Chao is in mission 3, you'll find five extra lives instead). | + | The first time stop switch here is gone. After the first Chaos retracts its tendrils, do a spindash jump across the gap. Jump up into the spawning Chaos beyond that (being sure to hit its head instead of a cell), then run to the door that opens. Start a spindash from the doorway, then release it and jump to hit one Chaos, homing attack into the second, and again to land back on solid ground. Do one more spindash, jump over the lasers, and try to land on the time stop switch as fast as you can. A spindash from here down the curved hallway can finally stop the clock permanently, and the rest is the same (except for the addition of nonmoving Chaos enemies which you can hit for free points if you feel like it...and if you do a spindash jump up to where the Chao is in mission 3, you'll find five extra lives instead). |