Changes

No change in size ,  13:27, 2 June 2006
m
no edit summary
Line 5: Line 5:  
'''Mission 1'''
 
'''Mission 1'''
   −
A version difference here favors the Dreamcast version by about 18 seconds.
+
A version difference here favors the Dreamcast version by about 15 seconds.
    
Lock on to one of the beetle enemies guarding the first door as you're falling, then shoot the second one as you land.  Run through the door and down the hallway, locking on to the two enemies at the second locked door.  You don't need to shoot out the box to make a staircase; just jump at the spring from the side and you'll be launched up to the pulley.  The time you want to beat at the spring is 11.1 seconds; failure to do so means you'll have to wait for the circling beetle to pass or hover around it, costing more time.  Go to the second pulley, and jump and hover forward as soon as the screen jitters to indicate you've reached the top.
 
Lock on to one of the beetle enemies guarding the first door as you're falling, then shoot the second one as you land.  Run through the door and down the hallway, locking on to the two enemies at the second locked door.  You don't need to shoot out the box to make a staircase; just jump at the spring from the side and you'll be launched up to the pulley.  The time you want to beat at the spring is 11.1 seconds; failure to do so means you'll have to wait for the circling beetle to pass or hover around it, costing more time.  Go to the second pulley, and jump and hover forward as soon as the screen jitters to indicate you've reached the top.
Line 13: Line 13:  
Another optional shooting hall leads you to a room with doors on three sides.  Shoot out the Hornet in front of you and start firing volkan cannon shots straight through the door, before it opens and you end up locking onto dynamite.  If you hear the sound of a chao box being shot out, that's good.  It means you can either jump over a single box in the next room and tag the switch, or better yet avoid jumping and just run over it.  Once you hit the switch, jump and turn around quickly in midair, then head back out of the room and through the door you unlocked.
 
Another optional shooting hall leads you to a room with doors on three sides.  Shoot out the Hornet in front of you and start firing volkan cannon shots straight through the door, before it opens and you end up locking onto dynamite.  If you hear the sound of a chao box being shot out, that's good.  It means you can either jump over a single box in the next room and tag the switch, or better yet avoid jumping and just run over it.  Once you hit the switch, jump and turn around quickly in midair, then head back out of the room and through the door you unlocked.
   −
Here's your first venture along space catwalks.  Hug the left side and lock onto the Hornet.  Residual damage will take out the ground below it, but that's okey.  Just keep running at full speed, hover over the gap, and the beetle will just miss you.  Through another hallway, you'll come to a balcony.  Jump off the edge here, being sure to land on the ground below and not in empty space for a fall out.  Stand on the green button, and as soon as you see smoke, aim for the middle, farthest away of the three moving platforms.  If it's really far away in its cycle, you might have to jump on the rails of your catwalk to get enough height to reach it.  Jump again over the remaining metal cages.
+
Here's your first venture along space catwalks.  Hug the left side and lock onto the Hornet.  Residual damage will take out the ground below it, but that's okay.  Just keep running at full speed, hover over the gap, and the beetle will just miss you.  Through another hallway, you'll come to a balcony.  Jump off the edge here, being sure to land on the ground below and not in empty space for a fall out.  Stand on the green button, and as soon as you see smoke, aim for the middle, farthest away of the three moving platforms.  If it's really far away in its cycle, you might have to jump on the rails of your catwalk to get enough height to reach it.  Jump again over the remaining metal cages.
    
As soon as the next door opens, lock on to the tank up ahead.  You need to shoot it 4 times, and there's just enough time to do that.  When you see the shadow of the weight, jump before it and stay in a hover as you go past.  The weight doesn't care that you're underneath it in air; it only drops if you're on the ground near it.  Hover until you reach the now-exposed switch and hit it, and the weight never gets a chance to drop!  Spring up and hover at the peak of the bounce to land on the weight and get to the pulley.  Ride it up to the second pulley and hit the checkpoint.
 
As soon as the next door opens, lock on to the tank up ahead.  You need to shoot it 4 times, and there's just enough time to do that.  When you see the shadow of the weight, jump before it and stay in a hover as you go past.  The weight doesn't care that you're underneath it in air; it only drops if you're on the ground near it.  Hover until you reach the now-exposed switch and hit it, and the weight never gets a chance to drop!  Spring up and hover at the peak of the bounce to land on the weight and get to the pulley.  Ride it up to the second pulley and hit the checkpoint.