Changes

6 bytes added ,  22:35, 12 January 2014
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By jumping onto the crashed tank in the base of the tower you can do a double jump spin kick to get up on a ledge and into a loading zone for a cutscene. This eliminates the need to go through opening doors with the valves and skips the majority of the mission.
 
By jumping onto the crashed tank in the base of the tower you can do a double jump spin kick to get up on a ledge and into a loading zone for a cutscene. This eliminates the need to go through opening doors with the valves and skips the majority of the mission.
   −
-*Metal Kor skip.
+
'''-*Metal Kor skip.'''
 
This dosn't skip the final boss however it skips the need to try against him. By turning around and heading to your left you are able to double jump spin kick to get up on a ledge and do another double jump spin kick to grab the ledge and get up onto the rock face you entered the room from. By getting up here you are technically OoB as it was never intended for you to be there, however you are still able to shoot Kor while his projectiles cannot hit you allowing you to stand there and just spam your gun to victory.
 
This dosn't skip the final boss however it skips the need to try against him. By turning around and heading to your left you are able to double jump spin kick to get up on a ledge and do another double jump spin kick to grab the ledge and get up onto the rock face you entered the room from. By getting up here you are technically OoB as it was never intended for you to be there, however you are still able to shoot Kor while his projectiles cannot hit you allowing you to stand there and just spam your gun to victory.
  
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