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== Overview ==
 
== Overview ==
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'''Target Time: 1:04 (approx.)'''
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'''The Berg juggle'''
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The most difficult part of Jungle is probably killing Xenia without taking a lot of damage, which if you do, will always greatly reduce your chances of survival in the end. If you have seen the SA/00 WR video, you're likely to be amazed by the way Xenia is charged and killed instantly by a mere 15 AR33 bullets. You're also likely to fail if you attempt this yourself.  What you want to do is kill Xenia quickly so that you have plenty of health left for running the last part.
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Instead of juggling 3 nades, waiting for the boosts and then juggling 2-3 more, like you do for 22, you want to throw nades continuously.
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Even in between the boosts.
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The beginning of the level, from start to the bridge, would normally be done WR-style with the exception of killing more than just one or two guards for some extra ammo (this especially applies to SA/00). Successfully hitting the drones with mine-throws in full strafe might also be a difficult task at first, so you may want to alter your route slightly to make the throws easier unless you're willing to spend some time practicing (and failing!). However, it is encouraged to stick to the fastest strafe lines throughout the whole course since it will remarkably improve your time in the end and it isn't too hard either. Anyway, now it's time to kill Xenia, and that without getting hit of course.
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'''Vertical angles and turning for throws'''
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At the moment you're over the bridge, take out the drone behind the tree to the left by throwing a mine right at it in full strafe and detonate it as it lands. Then quickly change weapons to the AR33 rifle and immediately position yourself ''slightly'' to the right behind the first tree after the bridge. Now zoom in so that you're aiming to the left of the tree in front of you and you should see Xenia running towards you. Different things can happen here, depending on if your position is right or not. If you stand too far right, she will see you and launch a grenade at you, which of course should not be part of your plan. Ideally, and fortunately in most cases, she won't notice you and will come running straight at you. Just aim at her head/chest and keep firing, preferably without missing too much, and she will drop dead in a matter of seconds. On 00 Agent you will probably need about 20 bullets for this, which means that you should kill ''two'' guards in the beginning, ''both'' with your PP7.
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Just like the classic juggle, you have to look straight up for the first nade, a tiny bit down for the 2nd and a tiny bit more down for the 3rd.
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Since this means the nades will land slightly in front of you (to the left of your line to the plane), you want to turn a tiny bit right just before you throw each nade and then turn back on the optimal line.
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You have to do this with all nades except the first one.
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After you've done the lookdown for the 3rd nade, you want to keep that same horizontal angle for the rest of the juggle.
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Now that she's dead, continue on and make sure to pick up both the RC-P90 and the grenade launcher. The next drone can either be taken out by launching a grenade at it or firing with the RC-P90 once you enter the cave. In the latter case you will not actually see the drone clearly, but it isn't very difficult to hit it once you get an idea of the drone's location. It is also easier not getting hit this way unless you can launch a grenade precisely. So nail the drone, continue on, kill the guy in the tunnel to avoid getting hit and strafe towards the ladder. Having the RC-P90 equipped, switch to RC-P90/GL combo in order to warp the ladder and when you're on the top, continue strafing and launch a grenade right ''in front'' of the first drone while looking down. Do a short stop afterwards next to the crates and shoot a grenade approximately in the middle of the ammo dump, then turn right and shoot a grenade on the wall behind the drone gun. This can be difficult since the grenade might disappear without exploding if you aim it wrongly. What you can do is keep on firing (holding Z) so that you also start firing your RC-P90 shortly after to make sure you eliminate the drone. If you've done everything right until now (with the addition of some luck) you should see Obj. A complete. If it doesn't; too bad, but get used to it.
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'''Spacing out the boosts'''
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The remaining part of the level consists of smooth strafing, not getting stuck and not dying. Stay to the right of the rocks in the middle of the room, go in-between the metal crates and run like hell towards the elevator. Open the door as soon as possible and exit the level. Hopefully you won't die at the very end, although it will happen sometimes.
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A very important thing you have to learn to be able to perform the juggle is to space out the boosts equally, as far apart as possible and priming the nades for the same amount of time.
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The key to this is the first three nades. Spacing out the primings of those nades equally before getting the first boost will ensure that there's an equal amount of time between each boost,
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which means you have an equal amount of time to prime the nades you throw between the boosts.
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*"Safe Xenia" Strat Video: [http://www.youtube.com/watch?v=StegT4OS46g Øyvind Persvik - Jungle 00 Agent 1:04]
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'''Prime the first nade quickly'''
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The priming of the first nade determines how early you're able to get the last boost. Since you can barely fit all the boosts before entering the plane, you have to prime the first one pretty quickly after the hut boost. It's hard to explain exactly when to prime, so look at how early the first nade explodes on the 0:21 runs and try to copy that.
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walkthrough provided courtesy Joakim Ljung (personal correspondence)
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* Video: [https://www.youtube.com/watch?v=u8lHsHblb8c - Eric Bergmann - Runway Agent 0:21]
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* Video: [https://www.youtube.com/watch?v=Yr9bIQF7QtQ - Joakim Ljung - Runway Agent 0:21]
    
[[Category:GE Tutorials]]
 
[[Category:GE Tutorials]]
 
[[Category:GE Agent Tutorials]]
 
[[Category:GE Agent Tutorials]]
 
[[Category:GoldenEye 007]]
 
[[Category:GoldenEye 007]]