Changes

1,169 bytes added ,  10:46, 16 July 2021
jungle
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==== Depot ====
 
==== Depot ====
 
* The train door must be opened for the objective to complete (can't warp through it). <ref name="function explorer misc facts" />
 
* The train door must be opened for the objective to complete (can't warp through it). <ref name="function explorer misc facts" />
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==== Jungle ====
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* Natalya has 80 health and 80 armor. Xenia has 100 health and 400 armor. <ref name="function explorer misc facts" />
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* Natalya when targeting a guard and doing a kneeling animation can become frozen like the other frozen guard glitches, but I'm not sure the specifics as to why. This only occurs on NTSC-U, and not PAL or NTSC-J.
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* Xenia becomes active when you're within firing range or she is on screen. For some reason, pausing around the start of the bridge seems to trigger the "on screen" check. Perhaps it's because she's "visible" beyond the fog, and pausing causes the game to notice her?
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* Xenia only targets Bond and not Natalya.
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* There are a total of 6 spawning guards at the end of the level. They are all the same as regular guards throughout the level and can never pull grenades.
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* If you enter an area where guards are able to spawn and stay there without leaving for 3 minutes, 3 of the spawns will stop respawning and objective D will be complete unless Natalya is dead. After another 7 minutes (10 minutes total) without leaving the area, all spawns will stop. Leaving the area resets everything, including the objective glitch.
    
==References==
 
==References==