Changes

121 bytes added ,  11:07, 16 July 2021
fix references
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== Overview ==
 
== Overview ==
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Tracking refers to when a guard has been alerted and is trying to find Bond, without having a direct line-of-sight to Bond. For example, if you make a lot of noise, guards are going to start running towards Bond's position, even though they've never seen him stand there. Similarly, if you let a guard see you, then run and hide behind a wall, the guard is going to run after you.
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Tracking refers to when a guard has been alerted and is trying to find Bond, without having a direct line-of-sight to Bond. For example, if you make a lot of noise, guards are going to start running towards Bond's position, even though they've never seen him stand there. Similarly, if you let a guard see you, then run and hide behind a wall, the guard is going to run after you. <ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg408761#msg408761|title=the-elite forum post on guard tracking|access-date=July 16, 2021}}</ref>
    
So how does a guard know where to run if he hasn't seen Bond? Well, the answer is pretty obvious: Bond's position gets copied, and then stored among the guard's data.
 
So how does a guard know where to run if he hasn't seen Bond? Well, the answer is pretty obvious: Bond's position gets copied, and then stored among the guard's data.
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<nowiki>#3</nowiki> is triggered if less than 10 seconds have passed since the guard started running.
 
<nowiki>#3</nowiki> is triggered if less than 10 seconds have passed since the guard started running.
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Some guards use non-standard scripts. Caverns blue hat guards/Control black hat guards have no timit limit and will always choose to continue running after reaching the copied position. However, on a level like Control DLTK, we could still easily manipulate the black hat guards to go around in circles. You just have to make sure you stand in a good spot once they reach your previous position.
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Some guards use non-standard scripts. Caverns blue hat guards/Control black hat guards have no timit limit and will always choose to continue running after reaching the copied position. However, on a level like Control DLTK, we could still easily manipulate the black hat guards to go around in circles. You just have to make sure you stand in a good spot once they reach your previous position.<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg408769#msg408769|title=the-elite forum post on guard tracking (followup)|access-date=July 16, 2021}}</ref>
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==References==
== External Links ==
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{{Reflist|2}}
 
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* [https://forums.the-elite.net/index.php?topic=18518.msg408761#msg408761 the-elite forum post on guard tracking]
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* [https://forums.the-elite.net/index.php?topic=18518.msg408769#msg408769 the-elite forum post on guard tracking (followup)]
      
[[Category:GE Strats]]
 
[[Category:GE Strats]]
 
[[Category:GoldenEye 007]]
 
[[Category:GoldenEye 007]]