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166 bytes added ,  14:11, 20 July 2021
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* [[Dam]] tunnel. The lookup strat loads the main area sooner, which contains the end of the gate guard's current segment. He loads and starts walking to open both gates for us. Originally he is between the two gates but moves unloaded through the back gate. This significant movement in the "wrong direction" is caused by the sparseness of the navigation graph, as mentioned above.
 
* [[Dam]] tunnel. The lookup strat loads the main area sooner, which contains the end of the gate guard's current segment. He loads and starts walking to open both gates for us. Originally he is between the two gates but moves unloaded through the back gate. This significant movement in the "wrong direction" is caused by the sparseness of the navigation graph, as mentioned above.
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* The infamous chair on [[frigate]] agent, which the hostage will ignore completely if moving unloaded, but which will cause further delays if the hostage is loaded.
 
* [[Depot]] train guard(s), who can "warp" the train door without opening it. One requirement for this to happen is that the room outside of the train must be unloaded, which will happen when you look away i.e. if the guard(s) pull longer animations. Also the 2nd guard must not load on the first guard (at the end of his first segment). This is possible if your shot only went nearby one guard (rather than between them / hitting one).
 
* [[Depot]] train guard(s), who can "warp" the train door without opening it. One requirement for this to happen is that the room outside of the train must be unloaded, which will happen when you look away i.e. if the guard(s) pull longer animations. Also the 2nd guard must not load on the first guard (at the end of his first segment). This is possible if your shot only went nearby one guard (rather than between them / hitting one).
 
* Looking up 'at :37:XX' on [[streets]] agent. This loads the room at the corner which contains the end of the spawn guard's segment, causing him to load back at the start of the segment. If you look up too late (by the timer) then he'll have completed his segment and will be on the other side of the road.
 
* Looking up 'at :37:XX' on [[streets]] agent. This loads the room at the corner which contains the end of the spawn guard's segment, causing him to load back at the start of the segment. If you look up too late (by the timer) then he'll have completed his segment and will be on the other side of the road.
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