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| ==Speedrunning Header Titles== | | ==Speedrunning Header Titles== |
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− | In 1997, DarkLight's main goal was to dominate the Speedrunning World of gaming, and so he set a list of Lead Projects that would describe is progress and championships along the way. Below are listed all 40 Projects and descriptions of speedruns throughout the years. | + | In 1997, DarkLight's main goal was to dominate the Speedrunning World of gaming, and so he set a list of Lead Projects that would describe is progress and championships along the way. Below are listed all 40 Projects and descriptions of speedrun throughout the years. |
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| The Dark era consisted of projects #1. through #12. Beginning with "Hit the ground running" and ending with "Saint Gothica". The Light era consisted of projects #13. through #29. Beginning with "Das Licht", and ending with "All Hope Is Gone". The Revelation Era will consist of projects #30 - #40, beginning with "Aftermath", and ending with the final gaming project for DL "The DarkLight Ultimatum". The last 17 projects will be completed over at the new site referred to at the top of this page. | | The Dark era consisted of projects #1. through #12. Beginning with "Hit the ground running" and ending with "Saint Gothica". The Light era consisted of projects #13. through #29. Beginning with "Das Licht", and ending with "All Hope Is Gone". The Revelation Era will consist of projects #30 - #40, beginning with "Aftermath", and ending with the final gaming project for DL "The DarkLight Ultimatum". The last 17 projects will be completed over at the new site referred to at the top of this page. |
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| ===(1.) ''Hit the ground running...'' (August 1997 - October 2000)=== | | ===(1.) ''Hit the ground running...'' (August 1997 - October 2000)=== |
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− | DarkLight93's first project consisted of amateur speedruns with the N64. After meeting other speedrunners and watching videos, his skill level slowly got better. | + | DarkLight93's first project consisted of amateur speedrun with the N64. After meeting other speedrunners and watching videos, his skill level slowly got better. |
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| ===(2.) ''Reality'' (November 2000 - February 2003)=== | | ===(2.) ''Reality'' (November 2000 - February 2003)=== |
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| ===(3.) ''A Risen Curse'' (March 2003 - December 2005)=== | | ===(3.) ''A Risen Curse'' (March 2003 - December 2005)=== |
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− | This project is where DarkLight93 got his original theme for speedrunning. The darkness theme is applied during speedruns, to "enhance" the quality of the speedruns. DarkLight93 made several projects during this time, which included 007 Nightfire, which would later be known as his best skill in any game of all time. There were not any championships during this time, however, that would all change with his next project, which would have 2 separate parts. Days in a Dark Arising. | + | This project is where DarkLight93 got his original theme for speedrunning. The darkness theme is applied during speedrun, to "enhance" the quality of the speedrun. DarkLight93 made several projects during this time, which included 007 Nightfire, which would later be known as his best skill in any game of all time. There were not any championships during this time, however, that would all change with his next project, which would have 2 separate parts. Days in a Dark Arising. |
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| ===(4.) ''Days in a Dark Arising Part I'' (January 2006 - December 2008)=== | | ===(4.) ''Days in a Dark Arising Part I'' (January 2006 - December 2008)=== |
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| Starting off 2006, DarkLight93 started the project called Days in a Dark Arising, which would have several different speedrunning projects. By now, the 7th generation had already started with the Xbox 360, and later the Playstation 3 and Wii. However, DarkLight93 stayed in the 6th generation. He offically finished all of his projects for the Xbox, which left him with the Gamecube and Playstation 2. | | Starting off 2006, DarkLight93 started the project called Days in a Dark Arising, which would have several different speedrunning projects. By now, the 7th generation had already started with the Xbox 360, and later the Playstation 3 and Wii. However, DarkLight93 stayed in the 6th generation. He offically finished all of his projects for the Xbox, which left him with the Gamecube and Playstation 2. |
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− | On June 2, 2008 DarkLight93 became the 007 Nightfire Global Champion, which gave him his 9'th championship. A new network which connected every game together was made, which made DarkLight93 even more popular. DL appeared as a unique speedrunner, with a dark/gothic theme and a devotion to speedruns. DL went on to gain high skill and momentum,. destroying competition in 1 on 1 matches, multiplayer battles, divisional championships. It was clear DL would continue to dominate in 2008 under the Days in a Dark Arising. | + | On June 2, 2008 DarkLight93 became the 007 Nightfire Global Champion, which gave him his 9'th championship. A new network which connected every game together was made, which made DarkLight93 even more popular. DL appeared as a unique speedrunner, with a dark/gothic theme and a devotion to speedrun. DL went on to gain high skill and momentum,. destroying competition in 1 on 1 matches, multiplayer battles, divisional championships. It was clear DL would continue to dominate in 2008 under the Days in a Dark Arising. |
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| ===(5.) ''Days in a Dark Arising Part II'' (January 2009 - May 2009)=== | | ===(5.) ''Days in a Dark Arising Part II'' (January 2009 - May 2009)=== |
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| ===(10.) ''The Legend II: Redemption'' (March 2010 - May 2010)=== | | ===(10.) ''The Legend II: Redemption'' (March 2010 - May 2010)=== |
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− | The Legend 2 features Super Smash Bros Brawl as its main project. Games #113-#123 were added during this project. This project completed lookbacks on old speedruns, and also had those files locked and put away. All the current gaming files and documents were moved to a new file. This project also featured the departure of the 14 year old Nintendo 64, which had previously been the oldest still working console to date. It outlasted the Playstation 1, the Nintendo Gamecube, and the Xbox. The PS1 failed in 2002, the Gamecube failed in 2007, and the Xbox failed in 2005. The Playstation 2 however, outlasted the Nintendo 64, and is now the oldest still working console to date. The Legend II was completed on April 18, 2010. | + | The Legend 2 features Super Smash Bros Brawl as its main project. Games #113-#123 were added during this project. This project completed lookbacks on old speedrun, and also had those files locked and put away. All the current gaming files and documents were moved to a new file. This project also featured the departure of the 14 year old Nintendo 64, which had previously been the oldest still working console to date. It outlasted the Playstation 1, the Nintendo Gamecube, and the Xbox. The PS1 failed in 2002, the Gamecube failed in 2007, and the Xbox failed in 2005. The Playstation 2 however, outlasted the Nintendo 64, and is now the oldest still working console to date. The Legend II was completed on April 18, 2010. |
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| ===(11.) ''The Legend III: Retribution'' (May 2010 - August 2010)=== | | ===(11.) ''The Legend III: Retribution'' (May 2010 - August 2010)=== |
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| Active Gaming: December 9, 2000 - December 31, 2008 | | Active Gaming: December 9, 2000 - December 31, 2008 |
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− | I studied TWINE for 8 years, and during that time I found numerous glitches that could easily help other players and cut down the time on a full length speedrun. This game in my opinion is mediocre, it is no where near as good as Goldeneye and Perfect Dark. But this game has given me over 200 hours of play time, and I peformed one of the better speedruns for it. I completed the game on all 3 difficulties on January 6, 2001. | + | I studied TWINE for 8 years, and during that time I found numerous glitches that could easily help other players and cut down the time on a full length speedrun. This game in my opinion is mediocre, it is no where near as good as Goldeneye and Perfect Dark. But this game has given me over 200 hours of play time, and I peformed one of the better speedrun for it. I completed the game on all 3 difficulties on January 6, 2001. |
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| ===7. 007 The World is Not Enough Part II (2009)=== | | ===7. 007 The World is Not Enough Part II (2009)=== |
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| Let me say this: Metroid Prime is in my top 5 most favorite games of all time. As I went through this game for 6 years, the size of the game, and the atmosphere is breathless. I completed this game full 100%, and then came the real challenge: Speedrun. | | Let me say this: Metroid Prime is in my top 5 most favorite games of all time. As I went through this game for 6 years, the size of the game, and the atmosphere is breathless. I completed this game full 100%, and then came the real challenge: Speedrun. |
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− | This game is long, very long. Even without 100%. I completed my first successful speedrun of the game in 1:55:43 on March 9, 2002. I then went through and completed other speedruns, eventually getting satisfied with the time of 1:26:19 on June 17, 2007. | + | This game is long, very long. Even without 100%. I completed my first successful speedrun of the game in 1:55:43 on March 9, 2002. I then went through and completed other speedrun, eventually getting satisfied with the time of 1:26:19 on June 17, 2007. |
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| ===10. Super Mario Sunshine (2002-2007)=== | | ===10. Super Mario Sunshine (2002-2007)=== |
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| ===19. 007 Everything or Nothing (2004-2009)=== | | ===19. 007 Everything or Nothing (2004-2009)=== |
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− | This game is one of my most popular speedruns to date. I was the Global Champion for quite a while from 2008-2009, and am still #1 on the Rankings. However I am not officially champion since I do not play the game any longer, but to this date nobody has been able to beat my score. This game has a massive storyline with 29 missions, and graphics are great. Everything or Nothing has made as much as an impact on my speedrunning career as TWINE and Goldeneye have. | + | This game is one of my most popular speedrun to date. I was the Global Champion for quite a while from 2008-2009, and am still #1 on the Rankings. However I am not officially champion since I do not play the game any longer, but to this date nobody has been able to beat my score. This game has a massive storyline with 29 missions, and graphics are great. Everything or Nothing has made as much as an impact on my speedrunning career as TWINE and Goldeneye have. |
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| ===20. Grand Theft Auto: San Andreas Part I (2004-2005)=== | | ===20. Grand Theft Auto: San Andreas Part I (2004-2005)=== |