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'''The Legend of Zelda: Ocarina of Time''' is an action/RPG for the [[Nintendo 64]], released in November of 1998 by Nintendo.  It is the fifth game in the Legend of Zelda series. It spawned a sequel, [[The Legend of Zelda: Majora's Mask]].
 
'''The Legend of Zelda: Ocarina of Time''' is an action/RPG for the [[Nintendo 64]], released in November of 1998 by Nintendo.  It is the fifth game in the Legend of Zelda series. It spawned a sequel, [[The Legend of Zelda: Majora's Mask]].
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The PAL N64 version of OoT runs roughly 5/6 as fast as the NTSC [[N64]] version and all [[GCN]] versions. This is a disadvantage which cuts both ways. Read on:
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The [[PAL]] [[N64]] version of OoT runs roughly 5/6 as fast as the [[NTSC]] N64 version and all [[GCN]] versions. This is a disadvantage which cuts both ways. Read on:
    
== Full speed runs ==
 
== Full speed runs ==
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[[Speed Demos Archive]] begins timing '''when Link jumps out of bed''' and stops timing '''when the final blow is delivered to Ganon'''. See [[Timing OoT]] for more on this.
 
[[Speed Demos Archive]] begins timing '''when Link jumps out of bed''' and stops timing '''when the final blow is delivered to Ganon'''. See [[Timing OoT]] for more on this.
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All OoT runs are completed with 0 deaths. All runs are single-segment unless otherwise stated. Under SDA rules, each segment of a segmented run must begin with the player at the exact location where the previous segment left off; in Ocarina this restricts saving to a handful of locations, most of them at dungeon entrances.
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All OoT runs are completed with 0 deaths. All runs are [[single-segment]] unless otherwise stated. Under SDA rules, each segment of a [[segmented run]] must begin with the player at the exact location where the previous segment left off; in Ocarina this restricts saving to a handful of locations, most of them at dungeon entrances.
    
===Vanilla runs===
 
===Vanilla runs===
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