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Date | Name | Thumbnail | Size | User | Description | Versions |
---|---|---|---|---|---|---|
20:05, 28 February 2022 | Angry Birds icon.png (file) | ![]() |
47 KB | 1 | ||
22:29, 21 February 2022 | Banshee Boardwalk MKDS.png (file) | ![]() |
12 KB | Fair use screenshot of Banshee Boardwalk from ''Mario Kart DS''. Source: https://www.mariowiki.com/File:MKDS_Banshee_Boardwalk_Bubba.png | 1 | |
22:20, 21 February 2022 | Speedrun Wiki Logo.png (file) | ![]() |
23 KB | 1 | ||
17:51, 21 February 2022 | Favicon proposal.png (file) | ![]() |
404 bytes | Proposing a favicon for the Speedrunwiki. | 1 | |
14:06, 15 January 2022 | Goldeneye-depot-train shot 3.png (file) | ![]() |
223 KB | 1 | ||
09:14, 29 August 2021 | Tile warp animation 2.gif (file) | ![]() |
190 KB | 1 | ||
08:32, 29 August 2021 | Cropped egypt static.png (file) | ![]() |
116 KB | 1 | ||
08:20, 29 August 2021 | Golden gun room gif.gif (file) | ![]() |
190 KB | 1 | ||
20:15, 29 July 2021 | Goldeneye-depot-train shot aim.png (file) | ![]() |
850 KB | Train shot area to aim for. Left hand side of the train. | 1 | |
20:14, 29 July 2021 | Goldeneye-depot-train shot turn.png (file) | ![]() |
158 KB | Turn at this location for the train shot. Note the building on the right just touching the top of the screen. | 1 | |
16:38, 25 July 2021 | Goldeneye-cradle-upper cutscene guard.png (file) | ![]() |
141 KB | This guard is not present with the "upper" cutscene on Cradle | 1 | |
15:00, 20 July 2021 | Culprit.png (file) | ![]() |
242 KB | 1 | ||
14:58, 20 July 2021 | RoomLoaded.png (file) | ![]() |
344 KB | 1 | ||
14:57, 20 July 2021 | FrigateAgentDone.png (file) | ![]() |
748 KB | 1 | ||
13:22, 20 July 2021 | Pad-floor gap example.png (file) | ![]() |
720 KB | 1 | ||
18:41, 18 July 2021 | Goldeneye-bunker 2-map-2nd safe key hearing range.png (file) | ![]() |
137 KB | smaller resolution | 2 | |
18:38, 18 July 2021 | Goldeneye-bunker 2-map-sets-graph.png (file) | ![]() |
13 KB | Bunker 2 sets connected graph | 1 | |
18:37, 18 July 2021 | Goldeneye-bunker 2-map-sets.png (file) | ![]() |
1.45 MB | Bunker 2 sets | 1 | |
18:22, 18 July 2021 | Goldeneye-facility decoder door lure 5.png (file) | ![]() |
320 KB | Facility decoder door lure TAS info | 1 | |
18:22, 18 July 2021 | Goldeneye-facility decoder door lure 4.png (file) | ![]() |
376 KB | Facility decoder door lure TAS info | 1 | |
18:21, 18 July 2021 | Goldeneye-facility decoder door lure 3.png (file) | ![]() |
315 KB | Facility decoder door lure TAS info | 1 | |
18:21, 18 July 2021 | Goldeneye-facility decoder door lure 2.png (file) | ![]() |
163 KB | Facility decoder door lure TAS info | 1 | |
18:16, 18 July 2021 | Goldeneye-facility decoder door lure 1.png (file) | ![]() |
524 KB | Decoder door lure pathing | 1 | |
17:43, 18 July 2021 | Goldeneye-bunker 2-guard patrol path.png (file) | ![]() |
228 KB | Bunker 2 guard patrol path | 1 | |
16:03, 18 July 2021 | Goldeneye-bunker 1-main room pads.png (file) | ![]() |
121 KB | map of the area for which pads are closest in the main room of Bunker 1 | 1 | |
15:44, 18 July 2021 | Goldeneye-frigate-agent normal hostages navigation graph.png (file) | ![]() |
921 KB | edges on the navigation graph | 1 | |
03:35, 18 July 2021 | Control main room near pads map.png (file) | ![]() |
396 KB | 1 | ||
07:24, 17 July 2021 | Goldeneye-caverns-mine skip.png (file) | ![]() |
550 KB | Instructive picture of Caverns SA mine throw | 1 | |
06:50, 16 July 2021 | Goldeneye-caverns-drone gun movement.png (file) | ![]() |
506 KB | The period of this movement is exactly 120 frames, or 2 seconds. At frame zero, the drone gun is aimed slightly to the left of Bond, then moves dead center at around frame 30, back to slightly left at frame 60, then fully left around frame 90. | 1 | |
06:38, 16 July 2021 | Goldeneye-statue-trevelyan start trigger.jpg (file) | ![]() |
261 KB | Trev spawns on Statue for the confrontation when you are within 80 (0x50) units of the green square behind the statue (Preset 3B). | 1 | |
07:55, 9 July 2021 | Action6E.png (file) | ![]() |
2 KB | 1 | ||
07:53, 9 July 2021 | FacPath.png (file) | ![]() |
9 KB | 1 | ||
10:43, 8 July 2021 | LeninStatue.jpeg (file) | ![]() |
8 KB | 1 | ||
13:09, 7 July 2021 | Egypt GG Map.png (file) | ![]() |
23 KB | Map of Golden Gun Room on Egypt | 1 | |
18:33, 4 July 2021 | Goldeneye 007 depot guard spawns 5 of 5.png (file) | ![]() |
403 KB | There are 7 spawn guards. These will only spawn when Bond is in a "Special Area". Safe areas are highlighted in green. | 1 | |
18:32, 4 July 2021 | Goldeneye 007 depot guard spawns 4 of 5.png (file) | ![]() |
325 KB | There are 7 spawn guards. These will only spawn when Bond is in a "Special Area". Safe areas are highlighted in green. | 1 | |
18:32, 4 July 2021 | Goldeneye 007 depot guard spawns 3 of 5.png (file) | ![]() |
508 KB | There are 7 spawn guards. These will only spawn when Bond is in a "Special Area". Safe areas are highlighted in green. | 1 | |
18:32, 4 July 2021 | Goldeneye 007 depot guard spawns 2 of 5.png (file) | ![]() |
438 KB | There are 7 spawn guards. These will only spawn when Bond is in a "Special Area". Safe areas are highlighted in green. | 1 | |
18:32, 4 July 2021 | Goldeneye 007 depot guard spawns 1 of 5.png (file) | ![]() |
604 KB | There are 7 spawn guards. These will only spawn when Bond is in a "Special Area". Safe areas are highlighted in green. | 1 | |
17:17, 4 July 2021 | Goldeneye 007 control begin second nat.png (file) | ![]() |
130 KB | Once Bond has entered the yellow area "Natalya: I'm coming, James!" is displayed on screen and Natalya starts jogging to the next computer. | 1 | |
17:10, 4 July 2021 | Goldeneye 007 control dltk trap black hats.png (file) | ![]() |
218 KB | Using Cinema + 16:9 and breaking 2 of glasses on the top floors, you can get all the "bad" black hat spawns (see my previous post) in a single view, thus making it impossible for the black hat guards to spawn there. Simply stand as in the picture below, then move down to the screen as soon as alarm goes off. This should guarantee that both guards get trapped at Boris' desk. | 1 | |
17:02, 4 July 2021 | Goldeneye 007 control guard spawns.png (file) | ![]() |
1.02 MB | Once the alarm goes off, 2 black-hatted guards instantly start spawning. #2-6: 15.625%, #1: 16%, #7: 9.765%. | 1 | |
16:15, 4 July 2021 | Goldeneye 007 strafe change.png (file) | ![]() |
11 KB | Plot 1 - Strafe button: You can alternate strafe buttons arbitrarily fast with your fingers. Instant changes are shown. Plot 2 - Sideways speed: After a change of strafe button, the sideways speed will approach full speed in the new desired direction but it takes some time to do so because of deceleration/acceleration as described above. Plot 3 - Resultant speed: Pythagoras says that the resultant overall speed is sqrt(forwardspeed² + sidewaysspeed²). This plot shows this function with cons... | 1 | |
16:02, 4 July 2021 | Goldeneye 007 streets spawning guards rooms.png (file) | ![]() |
1.34 MB | As you might know, Goldeneye's levels is divided into "rooms", and where the guards will spawn depends on which room Bond is in. I made an image showing an overview of Streets and the different rooms, their room number and all spawn locations. | 1 | |
15:58, 4 July 2021 | Goldeneye 007 streets spawning guards.png (file) | ![]() |
309 KB | RED's timer will count to 5 seconds, and BLUE's to 9 seconds. Whenever the timers reach their values, the game checks if the guard can be spawned, and no matter the outcome, the timer is reset and starts over. BLUE is the guard who comes running towards Bond in the very beginning of the level, and RED is one of the guys by the tank. | 1 | |
13:40, 2 July 2021 | Goldeneye statue flight recorder spawn.png (file) | ![]() |
762 KB | Flight recorder spawn locations | 1 | |
13:14, 2 July 2021 | Goldeney doak spawn location.png (file) | ![]() |
272 KB | Dr. Doak spawn locations | 1 | |
12:00, 2 July 2021 | Goldeneye guard damage animations.png (file) | ![]() |
440 KB | Guard damage animations | 1 | |
11:49, 2 July 2021 | Goldeneye guard hitbox.png (file) | ![]() |
226 KB | Guard hitbox | 1 | |
11:46, 2 July 2021 | Goldeneye guard death animations.png (file) | ![]() |
410 KB | List of death animations in Goldeneye | 1 |