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3 bytes removed ,  16:41, 18 September 2007
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New term for this trick.
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This is a list of terms that help speedrunners in [[Sonic Adventure 2]].
 
This is a list of terms that help speedrunners in [[Sonic Adventure 2]].
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'''Doublespeed Duration:'''  This is a made-up alliterative term to describe a bug whereby a player that gets a second Speed Shoe power-up while the first is still in effect will have a Speed Shoe boost that lasts permanently, not just for the normal 15 seconds.  It lasts even after dying, until the level is exited (by completion, running out of lives, or by the choice of Exit from the pause menu), and can be used multiple times in a row for a stacked effect.  This tactic is banned from the main competition and relegated to a side competition.  More information is available at [http://www.soniccenter.org/guides/sonic_adventure_2_b/guide54].
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'''Sticky Speed Shoe:'''  This is a made-up alliterative term to describe a bug whereby a player that gets a second Speed Shoe power-up while the first is still in effect will have a Speed Shoe boost that lasts permanently, not just for the normal 15 seconds.  It lasts even after dying, until the level is exited (by completion, running out of lives, or by the choice of Exit from the pause menu), and can be used multiple times in a row for a stacked effect.  This tactic is banned from the main competition and relegated to a side competition.  More information is available at [http://www.soniccenter.org/guides/sonic_adventure_2_b/guide54].
    
'''Ledge jump:''' When you're climbing a wall and get to the top, an annoyingly long animation--almost a full second--plays to show you using the edge to lift yourself up to the top.  If you jump just before that point, you can get enough height to glide forward and land at the top, without playing the animation.  Except for one point in [[Aquatic Mine]] (where the ledge grab animation makes it possible to go up through a ceiling), this is universally useful.
 
'''Ledge jump:''' When you're climbing a wall and get to the top, an annoyingly long animation--almost a full second--plays to show you using the edge to lift yourself up to the top.  If you jump just before that point, you can get enough height to glide forward and land at the top, without playing the animation.  Except for one point in [[Aquatic Mine]] (where the ledge grab animation makes it possible to go up through a ceiling), this is universally useful.
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