'''Ledge jump:''' When you're climbing a wall and get to the top, an annoyingly long animation--almost a full second--plays to show you using the edge to lift yourself up to the top. If you jump just before that point, you can get enough height to glide forward and land at the top, without playing the animation. Except for one point in [[Aquatic Mine]] (where the ledge grab animation makes it possible to go up through a ceiling), this is universally useful. | '''Ledge jump:''' When you're climbing a wall and get to the top, an annoyingly long animation--almost a full second--plays to show you using the edge to lift yourself up to the top. If you jump just before that point, you can get enough height to glide forward and land at the top, without playing the animation. Except for one point in [[Aquatic Mine]] (where the ledge grab animation makes it possible to go up through a ceiling), this is universally useful. |