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''Sonic''
 
''Sonic''
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The first time stop switch here is gone.  After the first Chaos retracts its tendrils, do a spindash jump across the gap, dodging all three enemies.  Jump up into the spawning Chaos beyond that (being sure to hit its head instead of a cell), then run to the door that opens. Start a spindash from the doorway, then release it and jump to hit one Chaos, homing attack into the second, and again to land back on solid ground.  Do one more spindash, jump over the lasers, and try to land on the time stop switch as fast as you can.  A spindash from here down the curved hallway can finally stop the clock permanently, and the rest is the same (except for the addition of nonmoving Chaos enemies which you can hit for free points if you feel like it...and if you do a spindash jump up to where the Chao is in mission 3, you'll find five extra lives instead).
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The first time stop switch here is gone.  After the first Chaos retracts its tendrils, do a spindash jump across the gap, dodging all three enemies.  Now you have two choices, easy and slow or hard and fast.<br>
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''Easy and slow--''Jump up into the spawning Chaos ahead of you (being sure to hit its head instead of a cell), then run to the door that opens. Start a spindash from the doorway, then release it and jump to hit one Chaos, homing attack into the second, and again to land back on solid ground.  Do one more spindash, jump over the lasers, and try to land on the time stop switch as fast as you can.<br>
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''Hard and fast--''Stop upon landing, and face the near left corner of the openingYou want to do a [[SA2 terminology|super bounce]] into this corner.  Often you'll overshoot and bounce to your death, or bounce into the ceiling which is no good.  The result you want is to hit the very edge of the opening so that your super bounce ejects you into the previous room, hugging the wall.  The wall here is fake above a certain point; you can homing attack through the wall to see objects inside the hallway you're shooting for, and if you bounced high enough, you'll land in the hallway.  Now you can just jump over to the time switch.
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''Reunity--''A spindash from here down the curved hallway can finally stop the clock permanently, and the rest is the same (except for the addition of nonmoving Chaos enemies which you can hit for free points if you feel like it...and if you do a spindash jump up to where the Chao is in mission 3, you'll find five extra lives instead).
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Best video: [http://soniccenter.org/videos/2-4-31-5-12489.wmv 2:04.89 by SadisticMystic]  
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Record video: [http://youtube.com/watch?v=37uFlYb5s6M 1:47.19 by SadisticMystic]  
    
[[Category:SA2 Strats]]
 
[[Category:SA2 Strats]]

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