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Racing '''Tactics''' used in the world of '''[[Mario Kart 64]]''' time trials competition.
 
Racing '''Tactics''' used in the world of '''[[Mario Kart 64]]''' time trials competition.
This page is a must-read before moving on to the course specific strategies, as it will provide the necessary building blocks for understanding more complicated strategies.  This page will explain in detail everything you need to know about Mario Kart 64 game physics, and make it easier for you to spot the small mistakes in your runs.  All tactics on this page are for non-shortcut, unless noted otherwise.
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This page is a must-read before moving on to the course strategies, as it will provide the necessary building blocks for understanding more complicated strategies.  This page will explain in detail everything you need to know about Mario Kart 64 game physics, and make it easier for you to spot the small mistakes in your runs.  All tactics on this page are for non-shortcut, unless noted otherwise.
    
==Controls==
 
==Controls==
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* As when [[MK64_Tactics#Shrooming|shrooming]], sliding is faster, so typically you want to start a slide as soon as possible, and then either [[MK64_Tactics#Mini_Turbos|MT]] or [[MK64_Tactics#Shrooming|shroom]] at the end of the rocket boost.
 
* As when [[MK64_Tactics#Shrooming|shrooming]], sliding is faster, so typically you want to start a slide as soon as possible, and then either [[MK64_Tactics#Mini_Turbos|MT]] or [[MK64_Tactics#Shrooming|shroom]] at the end of the rocket boost.
 
** If you need to turn sharply at the beginning of a race (e.g. [[Frappe_Snowland#Non-Shortcut_3lap|FS]] or [[Yoshi_Valley#Non-Shortcut_3lap|YV]]), do a quick AB-spin before starting the slide.
 
** If you need to turn sharply at the beginning of a race (e.g. [[Frappe_Snowland#Non-Shortcut_3lap|FS]] or [[Yoshi_Valley#Non-Shortcut_3lap|YV]]), do a quick AB-spin before starting the slide.
* If you need to go in reverse at the beginning of a shortcut race (e.g. [[Frappe_Snowland#Shortcut_3lap|FS]] or [[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a [[MK64_Tactics#Controls|reverse-AB-spin]].
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* If you need to go in reverse at the beginning of a shortcut race (e.g. [[Frappe_Snowland#Shortcut_3lap|FS]] or [[D.K.'s_Jungle_Parkway#Shortcut_3lap|DK]]), do a [[MK64_Tactics#Controls|reverse-AB-spin]].  Once you're facing the right direction, release down to start moving fast.
    
===Turning===
 
===Turning===
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====MT Spacing====
 
====MT Spacing====
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* Each time you MT, the slide slows you down, so if you keep MTing in quick succession, you'll be slowed down many times.
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* It's not worth it to be slowed down so often, because the speed boost slows down gradually, so it's better to '''space out''' your MTs rather than do them in quick succession.
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** On straightaways, typically each SSMT should be 2-2.5 seconds apart (adjust up or down to fit the track)
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** For long gradual turns (e.g. [[Toad's_Turnpike|TT]]), the spacing is a little closer.
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** For long sharper turns (e.g. [[Luigi_Raceway|LR]]), the spacing is even closer, because if you waited too long between MTs, you would need to turn, which slows you down anyway, so you might as well MT again.
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** For corners or shorter turns, in general you should just space your MTs in whatever way fits the track, which usually means MTing around every corner, even if they are closer or farther than the ideal spacing.
    
====Boost Turns====
 
====Boost Turns====

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