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| [[Image:MK64bc.jpg|thumb|Bowser's Castle]] | | [[Image:MK64bc.jpg|thumb|Bowser's Castle]] |
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− | '''Bowser's Castle''' ('''BC''') is [[Mario Kart 64]]'s twelfth course, and Star Cup's fourth course. | + | '''Bowser's Castle''' ('''BC''') is [[Mario Kart 64]]'s twelfth course, and Star Cup's fourth course. It was remade in [[Mario Kart Wii]] |
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| [[Image:Bcghost.jpg|thumb]] | | [[Image:Bcghost.jpg|thumb]] |
| == Creating the ghost == | | == Creating the ghost == |
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− | By creating a ghost, you can prevent two of the thwomps from chasing you. To create the thwomp: | + | By creating a ghost, you can prevent two of the thwomps from chasing you. To create the ghost: |
| # Use all 3 shrooms to reach the large thwomp room as fast as possible. | | # Use all 3 shrooms to reach the large thwomp room as fast as possible. |
| # After going around the left-hand corner, drive straight into the room until you reach the wall. | | # After going around the left-hand corner, drive straight into the room until you reach the wall. |
| # Turn around and position yourself as shown in the picture. Within a few seconds, the thwomps will begin moving back and forth and stomping the ground within that small part of the room. | | # Turn around and position yourself as shown in the picture. Within a few seconds, the thwomps will begin moving back and forth and stomping the ground within that small part of the room. |
| #* If the thwomps close their eyes and stop moving, it means you are too far away. If this happens, start over and try again. | | #* If the thwomps close their eyes and stop moving, it means you are too far away. If this happens, start over and try again. |
− | # Wait until the time that you would normally pass this point on lap 3 (~1:25 at WR pace). | + | # Wait until the time that you would normally pass this point on lap 3 (~1:25 NTSC/1:42 PAL at WR pace). |
| # Carefully finish the race without hitting any more thwomps or falling off the track, to create a ghost (and save the ghost if you have a Controller Pak). | | # Carefully finish the race without hitting any more thwomps or falling off the track, to create a ghost (and save the ghost if you have a Controller Pak). |
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| * Release the MT as the rocket boost wears off, and aim for the corner at the end of the bridge. | | * Release the MT as the rocket boost wears off, and aim for the corner at the end of the bridge. |
| ** You should be slightly to the right of the center of the road when you release the MT. | | ** You should be slightly to the right of the center of the road when you release the MT. |
− | * Begin a shroomslide as you reach the grass. Shroomslide around one of the bushes, and release an MT as the rocket boost wears off (which should happen about when you leave the grass). | + | * '''''[[[Bowser's_Castle_(MK64)#Non-Shortcut_flap|flap shroom #1]]]''''' Begin a shroomslide as you reach the grass. Shroomslide around one of the bushes, and release an MT as the rocket boost wears off (which should happen about when you leave the grass). |
− | *: '''Slower strat:''' Skip the SSMT at the beginning of the race; instead, shroomslide as straight as possible towards the corner. Then shroom slightly before reaching the grass. | + | *: '''Slower strat:''' Skip the SSMT at the beginning of the race; instead, shroomslide as straight as possible towards the corner. Then shroom slightly before reaching the grass (but still late enough that the shroom lasts until the end of the grass). |
| *: '''Faster and harder strat:''' It's slightly faster to go inside the bush, but hard to do it consistently. | | *: '''Faster and harder strat:''' It's slightly faster to go inside the bush, but hard to do it consistently. |
| * Left-facing MT, followed by a right-facing MT, around the next two corners. | | * Left-facing MT, followed by a right-facing MT, around the next two corners. |
− | * After the corner, do an SSMT almost immediately, and aim in between the two thwomps at the end of the room. | + | * After the corner, do a right-facing SSMT almost immediately, and aim in between the two thwomps at the end of the room. |
− | * MT between the two thwomps. Start holding right shortly before reaching the thwomps, and release the MT and start turning right as soon as possible as you pass between the thwomps. | + | * MT between the two thwomps. Start holding right shortly before reaching the thwomps (after charging the MT), and release the MT and start turning right as soon as possible as you pass between the thwomps. |
| *: '''Slower strat:''' If you have trouble going between the thwomps, then leave out the SSMT. If you still can't go between the thwomps, then go to the left of both thwomps. Like the faster strat, start pressing right shortly before reaching the thwomps, and release the MT as soon as possible. Only use this strat if both thwomps are down. | | *: '''Slower strat:''' If you have trouble going between the thwomps, then leave out the SSMT. If you still can't go between the thwomps, then go to the left of both thwomps. Like the faster strat, start pressing right shortly before reaching the thwomps, and release the MT as soon as possible. Only use this strat if both thwomps are down. |
| *: '''Lap 2/3 strat:''' Take this corner tighter if the thwomp on the right is up. | | *: '''Lap 2/3 strat:''' Take this corner tighter if the thwomp on the right is up. |
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| *:* If you took the stairs MT wide, then you must use the hop-from-the-stairs strat to avoid going wide. | | *:* If you took the stairs MT wide, then you must use the hop-from-the-stairs strat to avoid going wide. |
| * Hop to the left as soon as possible as you reach the corner. Hop repeatedly (about 4 times) through the grass. If done correctly, you should come close to the second corner. | | * Hop to the left as soon as possible as you reach the corner. Hop repeatedly (about 4 times) through the grass. If done correctly, you should come close to the second corner. |
− | * When you are almost around the turn, MT (start it while still in the grass). | + | * '''''[[[Bowser's_Castle_(MK64)#Non-Shortcut_flap|flap shroom #2]]]''''' When you are almost around the turn, MT (start it while still in the grass). |
| * MT tightly around the next corner, going through the grass. | | * MT tightly around the next corner, going through the grass. |
| *: '''Faster and harder strat:''' Release the MT slightly earlier, and hop over the grass. Then do a right-facing SSMT. | | *: '''Faster and harder strat:''' Release the MT slightly earlier, and hop over the grass. Then do a right-facing SSMT. |
| * Drive slightly to the right of the center of the road as you approach the spiral. | | * Drive slightly to the right of the center of the road as you approach the spiral. |
− | * Charge up an MT, and then hold left while holding the slide. You want to start out wide, because you want to be pretty far up the spiral by the time you reach the point where you're almost touching the inside wall. | + | * '''''[[[Bowser's_Castle_(MK64)#Non-Shortcut_flap|flap shroom #3]]]''''' Charge up an MT, and then hold left while holding the slide. You want to start out wide, because you want to be pretty far up the spiral by the time you reach the point where you're almost touching the inside wall. |
| * As you reach this point, release the MT and repeatedly hop to the left, until you're on the straight after the spiral. Don't brake at all; just let yourself hit the outside wall. Sometimes the wall bounces you inward, which saves time, but it's random. | | * As you reach this point, release the MT and repeatedly hop to the left, until you're on the straight after the spiral. Don't brake at all; just let yourself hit the outside wall. Sometimes the wall bounces you inward, which saves time, but it's random. |
| * Just before the drop, begin a left-facing SSMT. You cannot charge an MT while in the air, so just hold right. After you land, continue charging the MT as normal. | | * Just before the drop, begin a left-facing SSMT. You cannot charge an MT while in the air, so just hold right. After you land, continue charging the MT as normal. |
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| * MT around the final corner (start this MT as soon as possible). SSMT on the straight (right-facing or left-facing, whichever is easier), and aim for the corner. | | * MT around the final corner (start this MT as soon as possible). SSMT on the straight (right-facing or left-facing, whichever is easier), and aim for the corner. |
| * Do a short slide around the corner, and shroom as you reach the grass. Continue the rest of the lap as normal. | | * Do a short slide around the corner, and shroom as you reach the grass. Continue the rest of the lap as normal. |
− | *: '''Common mistake:''' Many people start this slide too early. It does make it easier to control, but it also slows you down. | + | *: '''Common mistake:''' Starting this slide too early. It does make it easier to control, but it also slows you down. |
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− | * [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/bc-15064(pal)-Lacey.avi PAL Video (WR) - 1'50"64] by [[William Lacey]] | + | * [http://youtube.com/watch?v=Ckgh7Baz6fk PAL Video (WR) - 2'12"90 (1'50"53)] ([http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/bc-15053(pal)-Jongerius.wmv download]) by [[Michael Jongerius]] |
− | * [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/bc-15089-Barnard.mpg NTSC Video - 1'50"89] by [[Luke Barnard]] | + | * [http://youtube.com/watch?v=dCLS3Xo1osw NTSC Video - 1'50"89] ([http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/bc-15089-Barnard.mpg download]) by [[Luke Barnard]] |
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| == Non-Shortcut flap == | | == Non-Shortcut flap == |
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| * Lap 2. | | * Lap 2. |
− | * Begin the lap at the appropriate time (~0:40-0:41 at WR pace) so that the thwomp on the right at the end of the large room is up when you pass it. | + | * Begin the lap at the appropriate time (~0:40-0:41 NTSC/~0:48-0:49 PAL at WR pace) so that the thwomp on the right at the end of the large room is up when you pass it. |
| * Start the lap with an SSMT across the line. | | * Start the lap with an SSMT across the line. |
− | * Shroom #1: Same as the 3lap shroom on lap 2. | + | * '''Shroom #1:''' Same as the 3lap shroom on lap 2. |
− | * Shroom #2: At the bottom of the stairs, begin hopping through the grass as normal. At about the moment that you would normally MT, shroom instead. Hop once more to the left, and then start a right-facing slide. MT around the corner. | + | * '''Shroom #2:''' At the bottom of the stairs, begin hopping through the grass as normal. At about the moment that you would normally MT, shroom instead. Hop once more to the left, and then start a right-facing slide. MT around the corner. |
− | * Shroom #3: Start a shroomslide just before the end of the bridge. Like the 3lap, you want to start out wide, and then hold left until you reach the point where you're almost touching the inside wall. The shroom should wear off at about this point. Then release the MT and continue as normal. | + | * '''Shroom #3:''' Start a shroomslide about .1-.2 before the end of the bridge. Like the 3lap, you want to start out wide, and then hold left until you reach the point where you're almost touching the inside wall. The shroom should wear off at about this point. Then release the MT and continue as normal. |
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− | * [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/bc-3605(pal)-Jongerius.wmv PAL Video (WR) - 36"05] by [[Michael Jongerius]] | + | * [http://youtube.com/watch?v=M80uOiTA9WM PAL Video (WR) - 43"35 (36"05)] ([http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/bc-3605(pal)-Jongerius.wmv download]) by [[Michael Jongerius]] |
− | * [http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/bc-3608-Tomazelli.mpg NTSC Video - 36"08] by [[Karlo Tomazelli]] | + | * [http://youtube.com/watch?v=2vMNqtDsp48 NTSC Video - 36"08] ([http://wrvids.com/Mario%20Kart/MK64/Fastest%20Available%20Vids/bc-3608-Tomazelli.mpg download]) by [[Karlo Tomazelli]] |
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| == External Links == | | == External Links == |