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;Corner avoiding:Sometimes when you go fast across a stage you find corners that stop you. This is annoying, but you can avoid many of them just tapping the opposite direction of your advance before touching the corner.
 
;Corner avoiding:Sometimes when you go fast across a stage you find corners that stop you. This is annoying, but you can avoid many of them just tapping the opposite direction of your advance before touching the corner.
 
;Pause Abuse:Pausing the game is useful to get good times on certain stages. For example, the boss at the end of [[Casino Paradise Zone Act 2]] can be defeated faster using Pause Abuse.
 
;Pause Abuse:Pausing the game is useful to get good times on certain stages. For example, the boss at the end of [[Casino Paradise Zone Act 2]] can be defeated faster using Pause Abuse.
;Air Dash Boost:As Sonic, if you jump a little and air dash fast just before the beginning of a slope, you gain extra momentum. This technique is very useful on [[Neo Green Hill Zone Act 1]].
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;Jump Dash Boost:As Sonic, if you jump a little and jump dash fast just before the beginning of a slope, you gain extra momentum. This technique is very useful on [[Neo Green Hill Zone Act 1]].
 
;Superglide:As Knuckles, if you jump and glide in a certain angle before contacting an enemy or item box, your glide is higher and larger. Supergliding is useful on [[Angel Island Zone Act 1]], [[Angel Island Zone Act 2]] and [[Egg Rocket Zone Act 1]].
 
;Superglide:As Knuckles, if you jump and glide in a certain angle before contacting an enemy or item box, your glide is higher and larger. Supergliding is useful on [[Angel Island Zone Act 1]], [[Angel Island Zone Act 2]] and [[Egg Rocket Zone Act 1]].
 
;Superflight:The same as above but playing as Tails and flying.
 
;Superflight:The same as above but playing as Tails and flying.
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