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| '''Mission 5''' | | '''Mission 5''' |
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− | TODO
| + | The path is mostly the same, but missing some of the time stop switches. Notable differences: |
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| + | ''Tails'' |
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| + | The first switch is gone, so proceed at full speed and jump over the spinning spikeballs. Wait for the Chaos enemy to pop out before shooting it. At the first balcony drop, look out for the lasers that are just behind the door (shoot the time stop switch before advancing). Time will restart as you fall through space, so you'll have to take on the next Chaos enemy with time running as well. Hover over the ground where the two weights are to prevent them from falling (the next Chaos is optional, but go ahead and lock onto it to prevent it from popping up and hitting you). Occasionally the moving platform on the left will be too high for you to jump onto, so you can either choose to let time restart until it gets low enough for you to jump to, or restart the level and hope to get to that point faster. |
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| + | ''Eggman'' |
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| + | The four enemies drop into place sooner, which allows you to start attacking faster. There's only 1 enemy you need to lock onto through the wall, and it doesn't have a shield this time. The acid block room has a different pattern, and at the far end you want to be on the center block to move up rather than the outer ones. Go ahead and hit the checkpoint this time to make the stage easier; the time stop ends right about at the point you pass it. Dispose of the Chaos enemy behind the next door to avoid taking a hit. There are no time stop switches on the descent, and there are lasers you have to hover over to get to the ledge up ahead. Take out both Chaos enemies by letting them peek out, and play the last room the same way. |
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| + | ''Rouge'' |
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| + | This section is actually faster on hard mode. You gain control so soon that you can glide directly to pillar #4 on your left, and stop time within 3-4 seconds. Keep trying different times if you're obstructed by a block in the hallway. |
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| + | ''Knuckles'' |
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| + | This section plays with almost no differences, except the time-stop switch is located on pillar #3 (ahead and to your right) instead of #4, which makes it a more direct path to where you want to go. You can still pop through the ceiling in the same spot. |
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| + | ''Sonic'' |
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| + | The first time stop switch here is gone. After the first Chaos retracts its tendrils, do a spindash jump across the gap. Jump up into the spawning Chaos beyond that (being sure to hit its head instead of a cell), then run to the door that opens. Start a spindash from the doorway, then release it and jump to hit one Chaos, homing attack into the second, and again to land back on solid ground. Do one more spindash, jump over the lasers, and try to land on the time stop switch as fast as you can. A spindash from here down the curved hallway can finally stop the clock permanently, and the rest is the same (except for the addition of nonmoving Chaos enemies which you can hit for free points if you feel like it...and if you do a spindash jump up to where the Chao is in mission 3, you'll find five extra lives instead). |
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| [[Category:SA2 Strats]] | | [[Category:SA2 Strats]] |