The PAL [[N64]] version of Ocarina runs at 50Hz while the NTSC N64 version (and all [[GameCube]] versions) run at 60Hz. This means PAL N64 players play the game roughly 17% slower than other players. This is a disadvantage which cuts both ways. Read on: | The PAL [[N64]] version of Ocarina runs at 50Hz while the NTSC N64 version (and all [[GameCube]] versions) run at 60Hz. This means PAL N64 players play the game roughly 17% slower than other players. This is a disadvantage which cuts both ways. Read on: |