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Start this section out by trying to glide as soon as you can.  Usually you can only make it unobstructed to pillar #2 (ahead and to your left), but occasionally you'll gain control fast enough that you can get to pillar #3 (ahead and to your right).  Climb up and glide to pillar #4 which is diagonally across from 3.  Hit the time stop switch, but don't drop just yet.  There's going to be a trick to the drop.
 
Start this section out by trying to glide as soon as you can.  Usually you can only make it unobstructed to pillar #2 (ahead and to your left), but occasionally you'll gain control fast enough that you can get to pillar #3 (ahead and to your right).  Climb up and glide to pillar #4 which is diagonally across from 3.  Hit the time stop switch, but don't drop just yet.  There's going to be a trick to the drop.
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Displace the switch a bit.  Make sure it's lined up between you and the edge of the pillar.  Run through it to displace the switch more, and when you reach the edge to a very short jump followed by a dive off the edge as soon as you can.
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Displace the switch a bit.  Make sure it's lined up between you and the edge of the pillar.  Run through it to displace the switch more, and when you reach the edge, do a very short jump followed by a dive off the edge as soon as you can.
    
At this point, the switch is rocking back and forth, reacting to the displacement you gave it.  It'll try to come to a standstill, at which point it starts beeping to give you the duration it stops time for.  Now, you're plummeting to the ground at full dive speed.  The game only draws objects that are so close to your current position.  When you arrive on the ground, the top of pillar #4 is so far away that it's considered out of draw distance.  The switch at the top doesn't even exist to the game at that point.
 
At this point, the switch is rocking back and forth, reacting to the displacement you gave it.  It'll try to come to a standstill, at which point it starts beeping to give you the duration it stops time for.  Now, you're plummeting to the ground at full dive speed.  The game only draws objects that are so close to your current position.  When you arrive on the ground, the top of pillar #4 is so far away that it's considered out of draw distance.  The switch at the top doesn't even exist to the game at that point.

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