You can know more about editing the articles in the wiki by reading guidelines.

Changes

From Speedrunwiki.com
Jump to navigationJump to search
no edit summary
Line 23: Line 23:  
On September 5, 2004, after extensive research and radical route-restructuring, Mike reduced his record to [http://www.archive.org/details/ZeldaOoT_504 5 hours 4 minutes], coming within an ace of breaking the barely-reachable five hour barrier. Mike said (lied) that he would never speed-run Ocarina again.
 
On September 5, 2004, after extensive research and radical route-restructuring, Mike reduced his record to [http://www.archive.org/details/ZeldaOoT_504 5 hours 4 minutes], coming within an ace of breaking the barely-reachable five hour barrier. Mike said (lied) that he would never speed-run Ocarina again.
   −
On July 17, 2005, after even further research and micro-optimisation, Mike again broke his own record and obtained a new record of [http://www.archive.org/details/ZeldaOoT_SS_457 4 hours 57 minutes]. Mike again announced that he was done forever with speed running OoT, although he is currently working on a segmented run.
      
On November 15, 2006, [[Mauri Mustonen]], with a PAL system and utilizing several new tricks found since, broke Mike's record, obtaining the current single-segment [[world record]] of [http://www.archive.org/details/ZeldaOoT_eu_SS_446 4 hours 46 minutes].
 
On November 15, 2006, [[Mauri Mustonen]], with a PAL system and utilizing several new tricks found since, broke Mike's record, obtaining the current single-segment [[world record]] of [http://www.archive.org/details/ZeldaOoT_eu_SS_446 4 hours 46 minutes].
Line 31: Line 30:  
A glitch run is defined as a run that utilizes several glitches that either: allow the player to complete the child portion of the Spirit Temple early, skip the Forest, Fire, and Water Temples entirely (save for acquiring the Fairy's Bow from the Forest Temple), only completing the Shadow and Spirit Temples, and skipping the trials in Ganon's Castle; or skip every adult dungeon using the "reverse bottle adventure" glitch.
 
A glitch run is defined as a run that utilizes several glitches that either: allow the player to complete the child portion of the Spirit Temple early, skip the Forest, Fire, and Water Temples entirely (save for acquiring the Fairy's Bow from the Forest Temple), only completing the Shadow and Spirit Temples, and skipping the trials in Ganon's Castle; or skip every adult dungeon using the "reverse bottle adventure" glitch.
   −
On July 31, 2007, [[Lloyd Palmer]] obtained the current [[world record]] for a segmented glitch run, with a time of [http://www.archive.org/details/ZeldaOoT_22656 2 hours 26 minutes 56 seconds]. The run is classified under the category of "save warping" by [[Speed Demos Archive]].
+
The world record for fastest time is 18.32. I saw cosmospeedrus on you tube. He used glitch to get from lost woods to zora river got the bottle form the cokou lady got a bug saved and went to menu went back in so he was at links house. Got the sheild used another glitch to get passed medow. Used two glitches to get to goma killed it with a glitch. used a glitch to get to the escaping part of ganos castle and glitch to the end and killed him with a glitch.
    
On January 12, 2013 at live speedrunning event Awesome Games Done Quick, [http://www.twitch.tv/cosmowright Cosmo Wright] managed a glitched run of the current fastest route to beat the game, finishing in [http://www.youtube.com/watch?v=0M7IINwTFVw 22:38]. This run was also commentated by Cosmo while playing, giving viewers an insight into all the glitches that were performed.
 
On January 12, 2013 at live speedrunning event Awesome Games Done Quick, [http://www.twitch.tv/cosmowright Cosmo Wright] managed a glitched run of the current fastest route to beat the game, finishing in [http://www.youtube.com/watch?v=0M7IINwTFVw 22:38]. This run was also commentated by Cosmo while playing, giving viewers an insight into all the glitches that were performed.
0

edits

Navigation menu