To end things, the game simply checks if the value the guard heard is greater than 1.0, if so, the guard is alerted. Obviously, some guards don't check for sound at all and can never be alerted by sound. | To end things, the game simply checks if the value the guard heard is greater than 1.0, if so, the guard is alerted. Obviously, some guards don't check for sound at all and can never be alerted by sound. |