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The Baron has lots of interesting mechanics, including him becoming more aggressive when at low health, or the fact that Xenia uses similar coding, but we'll focus only on what's important for the purposes of the glitch. The Baron begins combat once invincibility wears off, and he either has line of sight or is at gunpoint. Gunpoint refers to having the centre of your screen facing him.
 
The Baron has lots of interesting mechanics, including him becoming more aggressive when at low health, or the fact that Xenia uses similar coding, but we'll focus only on what's important for the purposes of the glitch. The Baron begins combat once invincibility wears off, and he either has line of sight or is at gunpoint. Gunpoint refers to having the centre of your screen facing him.
   −
Combat:
+
;Combat:
    
*Call RNG (0-255), if >128 and he has line of sight, attack.
 
*Call RNG (0-255), if >128 and he has line of sight, attack.
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Dodging is bad as it doesn't give the animation we want, so simply approach without having him at gunpoint, and we have a 100% chance of him performing an attack.
 
Dodging is bad as it doesn't give the animation we want, so simply approach without having him at gunpoint, and we have a 100% chance of him performing an attack.
   −
Attack:
+
;Attack:
    
*Call RNG, if >128 and then either aim, kneel, kneel/shoot, aim/shoot, etc, all of which are bad.
 
*Call RNG, if >128 and then either aim, kneel, kneel/shoot, aim/shoot, etc, all of which are bad.
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