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walkthrough
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=== Guard Spawns ===
 
=== Guard Spawns ===
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There are 7 spawn guards in total. Initially, they all wait 20 seconds, starting when the first cinema appears. After 20 seconds have passed, the game checks if Bond is within a "safe area" (see below), if so, the game just waits for Bond to leave that area. Once Bond has touched a non-safe area, the guard's timers are reset and the game now waits X seconds, the value of X being individually set for each guard (see below). Once this timer runs out, the game checks if the guard is dead, and if so, he spawns. Otherwise the game goes back to check if Bond is within a safe area again. Where he will spawn depends on which out of 10 "special areas" Bond last was in (see below). Once a guard has spawned, the script returns to checking if Bond is in a safe area (so the initial 20 seconds only happen the first time around). This whole process is easier visualized through 5 steps:
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There are 7 spawn guards in total<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg398709#msg398709|title=the-elite facts topic post on Depot guard spawns|access-date=July 16, 2021}}</ref>. Initially, they all wait 20 seconds, starting when the first cinema appears. After 20 seconds have passed, the game checks if Bond is within a "safe area" (see below), if so, the game just waits for Bond to leave that area. Once Bond has touched a non-safe area, the guard's timers are reset and the game now waits X seconds, the value of X being individually set for each guard (see below). Once this timer runs out, the game checks if the guard is dead, and if so, he spawns. Otherwise the game goes back to check if Bond is within a safe area again. Where he will spawn depends on which out of 10 "special areas" Bond last was in (see below). Once a guard has spawned, the script returns to checking if Bond is in a safe area (so the initial 20 seconds only happen the first time around). This whole process is easier visualized through 5 steps:
    
1: Wait 20 seconds
 
1: Wait 20 seconds
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=== Guard Scripts ===
 
=== Guard Scripts ===
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there's a line of code that's very useful to us.
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There's a line of code that's very useful to us<ref>{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg398744#msg398744|title=the-elite facts topic post on Depot guard scripts|access-date=July 16, 2021}}</ref>.
    
Long story short:
 
Long story short:
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If you wait even longer, until all 7 guards have reached this area, you might be able to avoid killing any guards when leaving the mainframe area.
 
If you wait even longer, until all 7 guards have reached this area, you might be able to avoid killing any guards when leaving the mainframe area.
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== Stragegies ==
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=== Train Shot ===
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While running to the last building, turn and shoot at the train. When done correctly, the bullet travels through the end of the train instead of stopping like it would on most surfaces. If the bullet path is close enough to a guard inside, he will be alerted and then open the roller door.
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For an in depth guide, see the the [[Goldeneye_007_Tutorial:_Train_Shot|walkthrough]] page.
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[[Image:Goldeneye-depot-train shot turn.png|thumb|Visual queue for when to turn for the train shot. Note the right building is just touching the top of the screen.]]
    
== Tutorials ==
 
== Tutorials ==
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* [https://rankings.the-elite.net/goldeneye/ltk/stage/depot Depot LTK/DLTK Rankings]
 
* [https://rankings.the-elite.net/goldeneye/ltk/stage/depot Depot LTK/DLTK Rankings]
 
* [http://thengamer.com/GE/13-Depot/ Depot Videos]
 
* [http://thengamer.com/GE/13-Depot/ Depot Videos]
* [https://forums.the-elite.net/index.php?topic=18518.msg398709#msg398709 the-elite facts topic post on Depot guard spawns]
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* [https://forums.the-elite.net/index.php?topic=18518.msg398744#msg398744 the-elite facts topic post on Depot guard scripts]
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==References==
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{{Reflist}}
    
[[Category:GE Strats]]
 
[[Category:GE Strats]]

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