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No Tool-Assisted Speedrun (TAS) of OoT exists for the simple reason that no adequate tools exist yet. However, were one to be created, the traditional practice in TAS is to begin timing the instant the console (emulator in this case) is turned on, and stop timing as soon as the game ceases to be fed input, which would be after the final dialogue is completed.
 
No Tool-Assisted Speedrun (TAS) of OoT exists for the simple reason that no adequate tools exist yet. However, were one to be created, the traditional practice in TAS is to begin timing the instant the console (emulator in this case) is turned on, and stop timing as soon as the game ceases to be fed input, which would be after the final dialogue is completed.
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===Existing runs===
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===Types of run===
    
All runs are completed with 0 deaths. All runs are single-segment unless otherwise stated. Under SDA rules, each segment of a segmented run must begin with the player at the exact location where the previous run left off; in Ocarina this restricts saving to a handful of locations, most of them at dungeon entrances.
 
All runs are completed with 0 deaths. All runs are single-segment unless otherwise stated. Under SDA rules, each segment of a segmented run must begin with the player at the exact location where the previous run left off; in Ocarina this restricts saving to a handful of locations, most of them at dungeon entrances.

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