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'''The Legend of Zelda: Ocarina of Time''' is an action/RPG for the [[Nintendo 64]], released in November of 1998 by Nintendo.  It is the fifth game in the Legend of Zelda series. It spawned a sequel, [[The Legend of Zelda: Majora's Mask]].
 
'''The Legend of Zelda: Ocarina of Time''' is an action/RPG for the [[Nintendo 64]], released in November of 1998 by Nintendo.  It is the fifth game in the Legend of Zelda series. It spawned a sequel, [[The Legend of Zelda: Majora's Mask]].
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===Timing differences===
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The PAL N64 version of OoT runs roughly 5/6 as fast as the NTSC [[N64]] version and all [[GCN]] versions. This is a disadvantage which cuts both ways. Read on:
 
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The PAL N64 version of OoT runs roughly 5/6 as fast as the NTSC [[N64]] version and all [[GCN]] versions. This discrepancy was discovered by [[Sam Hughes]] who found that the controls on his PAL N64 version of OoT felt extremely sluggish compared to the GCN version. As further evidence:
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* The Zora diving game nominally runs for 50 in-game seconds. Timing on the GCN version, the game lasts 50 real-time seconds and the ticking of the game clock matches up precisely with the ticking of a real clock. On the N64, the game lasts 60 seconds, and the ticking of the game clock quite obviously runs much slower than any real clock, losing a little time every second.
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* A complete day/night cycle, starting at the cock crow at dawn and finishing at the cock crow the following dawn, takes 298 seconds (4:58) on a PAL N64 and 250 seconds (4:10) on the GameCube.
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In both cases the ratio is very close to 5:6. That is, the game runs roughly 17% slower on PAL N64s. This is a disadvantage which cuts both ways. Read on:
      
== Full speed runs ==
 
== Full speed runs ==

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