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| '''Boosting''' is a term used in [[GoldenEye 007]] to describe when an enemy shoots you, causing you to "boost" in the opposite direction in which you were shot, or a nearby explosive has the same effect. Many GoldenEye WRs require a decent number of boosts (of both types) at certain points during the run. You can also boost yourself in some levels, using Grenades, Mines, Grenade Launchers, or Rocket Launchers. Self-boosting does not save as much time as the optimal boost by an enemy, but it is still a very important method for getting better times. For more in-depth strategic uses of boosts, see [[Use of Boosts in Goldeneye]]. | | '''Boosting''' is a term used in [[GoldenEye 007]] to describe when an enemy shoots you, causing you to "boost" in the opposite direction in which you were shot, or a nearby explosive has the same effect. Many GoldenEye WRs require a decent number of boosts (of both types) at certain points during the run. You can also boost yourself in some levels, using Grenades, Mines, Grenade Launchers, or Rocket Launchers. Self-boosting does not save as much time as the optimal boost by an enemy, but it is still a very important method for getting better times. For more in-depth strategic uses of boosts, see [[Use of Boosts in Goldeneye]]. |
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− | When an enemy hits you head-on, it's called a backboost. This is called a backboost because it impeeds your forward progress, usually costing .2-.4 of a second.
| + | == Overview == |
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− | When an enemy shoots you sideways or at an angle, it is called a side boost. Sometimes these don't interupt the speed of a run and is neutral. Other times you can lose time or be pushed off course into a wall or other object resulting in major time loss. | + | When an enemy hits you head-on, it's called a backboost. This is called a backboost because it impedes your forward progress, usually costing .2-.4 of a second. |
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| + | When an enemy shoots you sideways or at an angle, it is called a side boost. Sometimes these don't interrupt the speed of a run and is neutral. Other times you can lose time or be pushed off course into a wall or other object resulting in major time loss. |
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| Boosting still exists as a phenomenon but is not as significant a factor in [[Perfect Dark]], as they don't knock you very hard. Boosting is almost never relied upon as part of the strategy for PD levels, the exceptions being the [[Skedar Jump]] and the entirety of [[War]] Agent. | | Boosting still exists as a phenomenon but is not as significant a factor in [[Perfect Dark]], as they don't knock you very hard. Boosting is almost never relied upon as part of the strategy for PD levels, the exceptions being the [[Skedar Jump]] and the entirety of [[War]] Agent. |
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− | [[Category:Terminology]] | + | == Technical Details == |
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| + | All boosts including: |
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| + | * Turret |
| + | * Mines |
| + | * Boxes |
| + | * AR33 |
| + | * ZMG (& twin) |
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| + | ... are exactly the same size. <ref name="drone gun">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg459570#msg459570|title=the-elite Goldeneye facts topic post on boosts|author=Whiteted|access-date=July 17, 2021}}</ref> |
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| + | The direction of a boost is fixed relative to Bond from the moment it is applied. |
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| + | Your current combined boost decays linearly. A single boost lasts 0.5s. |
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| + | Box (and turret) explosions are centered on where the bullet landed which caused the explosion. |
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| + | === Explosion Boosts === |
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| + | Low damage explosion boosts should be preferred over high damage explosion boosts. The key point is that explosion boosts are directed from the center of the explosion towards Bond. |
| + | Suppose you are very close to the explosion center. Then unless your line that you've taken is perfectly through the middle of the explosion, your boost will be at a steep angle to the direction you are traveling in. Because of point (1) above, a boost at a steep angle isn't going to speed you up very much, and will throw you off your line. Even if you correct your angle instantly you won't get much of a speed boost. |
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| + | Whereas if you are very far from the explosion, a small error in your line either side of the center of the explosion has a much lesser effect on the angle of the boost, which will be similar to the direction you are traveling, and so you'll pick up "all of the boost". |
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| + | ==References== |
| + | {{Reflist}} |
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| + | [[Category:GE Strats]] |
| [[Category:GoldenEye 007]] | | [[Category:GoldenEye 007]] |