Changes

689 bytes added ,  17:41, 18 July 2021
add shoot alert times
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This restriction is worse though because it means that the guards must set their local target then unload and move to the front of the door in a single movement. They can't arrive somewhere and then hear you again or even chase you because they were alerted recently.
 
This restriction is worse though because it means that the guards must set their local target then unload and move to the front of the door in a single movement. They can't arrive somewhere and then hear you again or even chase you because they were alerted recently.
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=== Shoot Alert Time ===
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When you shoot near a guard and alert him you have a 50% chance of him attacking and a 50% chance for him to look about.
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If he looks about, the length of the animation is equally likely to be<ref name="misc guard facts">{{cite web | url=https://forums.the-elite.net/index.php?topic=18518.msg470061#msg470061|title=the-elite Goldeneye facts topic post on a few more guard details|author=Whiteted|access-date=July 16, 2021}}</ref>:
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* 0.60s
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* 1.38s
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* 2.20s
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=== Misc ===
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* For guard hops there are 4 different ones but they are all a frame within 1.47s <ref name="misc guard facts" />
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* And again for both the guard stands up briefly at the end of the animation.
    
== References ==
 
== References ==