Strategies in full runs are different from individual level runs because you don't have the luxury of multiple attempts (multiple attempts are ''allowed'', but the time just keeps adding on). Swift but safe strategies are preferable to one-in-a-thousand shots - with the exception of [[Defection]], which you can attempt over and over again. In some senses, full runs provide a better judge of ''consistent'' playing ability and global game knowledge. | Strategies in full runs are different from individual level runs because you don't have the luxury of multiple attempts (multiple attempts are ''allowed'', but the time just keeps adding on). Swift but safe strategies are preferable to one-in-a-thousand shots - with the exception of [[Defection]], which you can attempt over and over again. In some senses, full runs provide a better judge of ''consistent'' playing ability and global game knowledge. |