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Text replacement - "speed run" to "speedrun"
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The ''Fire Temple'' is the fifth dungeon in [[The Legend of Zelda: Ocarina of Time]], although it can be visited out of order. Here is a speed guide for this dungeon. You need [[Farore's Wind]].
 
The ''Fire Temple'' is the fifth dungeon in [[The Legend of Zelda: Ocarina of Time]], although it can be visited out of order. Here is a speed guide for this dungeon. You need [[Farore's Wind]].
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The Fire Temple is almost completely without bombs. You'll need to use them inside, though, so if you don't have a good supply, buy some in the Goron Shop before entering Death Mountain Crater. The Goron Shop is the second of the two doors that Link-the-Goron opens for you on the bottom floor.
      
Take the left door and meet Darunia. Head across the platforms to open the cell on the far left. The first platform you jump to is just too far to land on, instead, Link pulls himself up by his hands. You can save a small amount of time by doing a jump-attack during this first jump and landing directly on the first platform. You can do this on the way back too. (This is unnecessary or doesn't work elsewhere in this room, just so you know.)
 
Take the left door and meet Darunia. Head across the platforms to open the cell on the far left. The first platform you jump to is just too far to land on, instead, Link pulls himself up by his hands. You can save a small amount of time by doing a jump-attack during this first jump and landing directly on the first platform. You can do this on the way back too. (This is unnecessary or doesn't work elsewhere in this room, just so you know.)
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This rolling rock room is large and confusing. Go right (south) when you enter it and follow the outer wall to a locked-up Goron and Small Key #4. Cross all the way to the north end of the room to rescue another Goron for Small Key #5. Lastly head for the locked door at the inner rim of the room.
 
This rolling rock room is large and confusing. Go right (south) when you enter it and follow the outer wall to a locked-up Goron and Small Key #4. Cross all the way to the north end of the room to rescue another Goron for Small Key #5. Lastly head for the locked door at the inner rim of the room.
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Be very careful crossing this room to the far locked door. Mess it up, and your entire speed run is down the drain - it'll take you minutes to recover.
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Be very careful crossing this room to the far locked door. Mess it up, and your entire speedrun is down the drain - it'll take you minutes to recover.
    
Run across all the grille platforms to the other side, to re-enter the rolling rock room on the upper floor. Cast [[Farore's Wind]] when you get there.
 
Run across all the grille platforms to the other side, to re-enter the rolling rock room on the upper floor. Cast [[Farore's Wind]] when you get there.
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Ascend!
 
Ascend!
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This final enormous room is deadly dangerous. Fall down, and your speed run is all over. Hit the switch and carefully run around the inner edge to get the Megaton Hammer. Warp back to your warp point. If you didn't have enough magic, just jump into the big hole, aiming left, along the left wall, and do a jump-attack if you can, to land on the side.
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This final enormous room is deadly dangerous. Fall down, and your speedrun is all over. Hit the switch and carefully run around the inner edge to get the Megaton Hammer. Warp back to your warp point. If you didn't have enough magic, just jump into the big hole, aiming left, along the left wall, and do a jump-attack if you can, to land on the side.
    
Play the Song of Time and hit the rusted switch for Small Key #8. Climb up again to re-enter the big round room.
 
Play the Song of Time and hit the rusted switch for Small Key #8. Climb up again to re-enter the big round room.
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Back to [[Speed-running OoT]]...
 
Back to [[Speed-running OoT]]...
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{{Template:Dungeon guides in OoT}}
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[[Category:The Legend of Zelda: Ocarina of Time]]

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