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| '''25 points * your current multiplier'''. Single shot kill. Very slow. Do not follow you in any sense but drift aimlessly across the screen. All but harmless. | | '''25 points * your current multiplier'''. Single shot kill. Very slow. Do not follow you in any sense but drift aimlessly across the screen. All but harmless. |
| + | |
| + | [[Image:Diamond.PNG|thumb|left|Diamond and generator]] |
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| ===Dimmy the Diamond=== | | ===Dimmy the Diamond=== |
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| '''50 points * your current multiplier'''. Single shot kill. Medium speed. Follows you around. Mostly harmless. | | '''50 points * your current multiplier'''. Single shot kill. Medium speed. Follows you around. Mostly harmless. |
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| + | [[Image:Square.PNG|thumb|left|Square and generator]] |
| ===Shy the Square=== | | ===Shy the Square=== |
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| ===Selena the Snake=== | | ===Selena the Snake=== |
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− | '''100 points * your current multiplier'''. Snakes move deceptively quickly - in fact, at almost exactly the same speed as you do. However, they don't follow you, instead following random paths. They are single-shot kills, but that shot MUST be on the head; shots on the body are simply absorbed. (Red shots will go through Snake bodies, however.) | + | '''100 points * your current multiplier'''. These innocent geometric creatures spawn simply to wander about the grid. Unfortunately, in great enough numbers, they can be quite a bother, as their bodies are both the length of about 4 of your ship and impervious to normal bullets (Super Shot bullets will pass through), so you're forced to destroy them. Snakes travel at a speed slightly lower than yours, and in a completely random path. One shot to the head is all it takes to bring snakes down. |
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| ===Ivan the Interceptor=== | | ===Ivan the Interceptor=== |
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| The join is invulnerable but pumping enough bullets into the Triangle at either end will sever it, hopefully for long enough for you to shoot them both and stop the join forming again (which can happen sometimes). | | The join is invulnerable but pumping enough bullets into the Triangle at either end will sever it, hopefully for long enough for you to shoot them both and stop the join forming again (which can happen sometimes). |
| + | |
| + | ==Phenomena== |
| + | |
| + | ===Single spawn=== |
| + | |
| + | This is when a single enemy randomly appears on the playing field. |
| + | |
| + | ===Blizzard=== |
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| + | This is when a large number of identical enemies spawn all over the playing field at once. These can be dangerous as you can rapidly be engulfed unless you create yourself a safe spot somehow. |
| + | |
| + | ===Swarm=== |
| + | |
| + | This is when a large number of identical enemies spawn in roughly the ''same place''. Usually this is a single corner. Sometimes it is all four corners at once. Sometimes it is ''your location''. |
| + | |
| + | Like blizzards, swarms take time to fully appear. Four-corner swarms of Butterflies or Seekers which go on for a very long time can become problematic as you get to the point where you are trapped against a wall with solid boundaries of enemies closing in on you from every direction, and not enough firepower to escape. This is one of the few occasions when you will have no choice but to die or use a Bomb. |
| + | |
| + | Swarms centred on you are if anything more dangerous. As soon as enemies start spawning around you, you really do have to react VERY fast, instinctively even, if you want to escape. In most cases the trick to escaping is to pick a direction and MOVE FAST - ideally the current direction you're currently shooting, as that way will already be mostly clear. For Squares there's no need to panic, just hold still, choose a direction, and the Squares will move out of the way. For Snakes, wait to see which direction they all go before trying to move. |
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| ==External links== | | ==External links== |
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| * [http://worldofstuart.excellentcontent.com/grid/wars.htm Stuart Campbell's review] | | * [http://worldofstuart.excellentcontent.com/grid/wars.htm Stuart Campbell's review] |
| + | |
| + | [[Category:Games]] |
| + | [[Category:PC games]] |