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1,547 bytes added ,  06:33, 17 August 2006
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=== Speed Run Strategies ===
 
=== Speed Run Strategies ===
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* Strats go here!
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==== Simulation Stratagies ====
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*Each area features 2 lairs that when sealed, improve the simulation level (you get a message). This increases how fast the population grows.
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Fillmore: Bat (upper right), Dragon <br>
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Bloodpool: Bat (upper left), Dragon (near temple) <br>
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Kasandora: Both Red Demon lairs <br>
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Aitos: Dragon (upper left, lower left) <br>
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Marahna: Red Demon, Bat Lairs <br>
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Northwall: Doesn't matter (but for the record, it's the dragon and far east skull lairs)
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*Wheat does improve the population level if you hit the 1st field right away. Kasandora w/o wheat took 2 increases to hit a population of 14. When I used wheat right away, it hit it in one increase.
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*The red demon's lair can be sealed in Bloodpool w/o destroying the trees.
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*If Bloodpool is post-Act II and the population hits 300, the civil war will commence. Your population can go over 300 w/o using music if you're away from Bloodpool before you hit the mark.
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*Teddy running away from home and Aitos' windmills stopping kills the population growth until they're solved/fixed. (Northwall getting the chills may as well, but this is untested.)
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==== Action Stratagies ====
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*On the normal game, Stardust is the magic of choice.  This is found in Bloodpool after sealing the Red Demon lair.
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*Some places, such as Northwall Act I, taking damage is considerably faster as you simply run through the enemies, instead of being bounced back.
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*On the Japanese version, all ground spikes are INSTANT DEATH.  Thus a minor shortcut in Bloodpool Act II (Part 3) can't be taken due to this.
    
== External Links ==
 
== External Links ==
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