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| | Key 1: "Yellow head" This one's fun. Head forward into the hallway, and do a suicide rush past the beetle. Once you're past it, jump up and let momentum carry you into the first E-1000 robot ahead, which can contain the key. The radar for this one starts out blank, but turns green before entering the doorway. | | Key 1: "Yellow head" This one's fun. Head forward into the hallway, and do a suicide rush past the beetle. Once you're past it, jump up and let momentum carry you into the first E-1000 robot ahead, which can contain the key. The radar for this one starts out blank, but turns green before entering the doorway. |
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| − | Best video: [http://soniccenter.org/videos/2-4-21-1-814.wmv 0:08.14 by SadisticMystic] | + | Best video: [http://soniccenter.org/videos/2-4-21-1-785.wmv 0:07.85 by SadisticMystic] |
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| | '''Mission 2''' | | '''Mission 2''' |
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| | '''Mission 5''' | | '''Mission 5''' |
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| − | TODO
| + | Run left (clockwise), through the first grated hallway. You don't need to wait for a bomb here (or at all from this Kiki); instead keep going until you get to the shrine room and its three stacked cages on top of a chest. Grab the wall next to the chest, and push against the side. You may need to shift up or down as you go, but eventually this can put you through the wall of the chest! |
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| − | Best video: [http://www.soniccenter.org/schan/equarters5.wmv 0:57.20 by yoshifan]
| + | Now climb over and up to the cages, and jump off. Rouge will be inside the cage, flickering in and out of the wall at 15Hz. When you're on the "out" half of a flicker, you can jump up along the outside wall, and this should take you right into the range of key #2 which is just outside the wall in diggable range. Jump again to go over the top of the cages, and continue toward the green path. |
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| | + | Unfortunately there's no known way to skip waiting for a bomb in the second grated hallway, so you'll have to get one. While you're waiting, quickly prepare for what you have to do with it by pressing Y 4 times and then B, putting on Treasure Scope. Pick up the bomb (being sure not to accidentally kick it instead) and continue forward, not pressing A or else you lose the Treasure Scope. |
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| | + | When you get into the green room, look for the Treasure Scope spring on the center step, and run into it, preparing for the most tightly crammed section of the level. Tap B to throw your bomb at the top of the spring's trajectory; you don't want to press the joystick in any direction at this point. This causes the bomb to head toward the back corner of this small room where it will bounce off. Meanwhile, once you've thrown it, move the stick so that you fall centered, right next to the cages, and then immediately turn to face the opening of the room. At this point the bomb should have bounced and is nearly overhead, so jump up. If you did it right, this intercepts the bomb to cause it to blow up in midair, rather than waiting for its fuse to run down. You also take a hit, causing you to fall backwards, and since the route doesn't pass through any rings up to this point you also lose a life and the timer stops until then. Finally, the explosion reaches out and destroys the cages, conveniently clearing the way for you to fall backwards onto key 3. If all that worked out, great. Otherwise, just get on top of the cages while you wait for the bomb to blow up, which causes you to fall onto the key. |
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| | + | Now you're back at the start with keys 2 and 3 collected, and the timer set to whatever it was when you died. Key 1 is straight ahead from start, and as you pass through the hallway you'll get into a run-in with the beetle robot. Run past it and into the shadow at the bottom of the steps, since otherwise it messes with your plans and slows you down, then turn around and jump onto the stack of boxes in the near left corner coming out of the narrow hallway. |
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| | + | Right here you want to jump up at such an angle that you get around the overhang above you, then time a glide precisely so that you pass through a seam between the top of the overhang and the fire mouth on the side wall. This takes you through the wall, and from there you can glide outside the hallway until you re-enter ''inside'' the cage with key 1, which picks up the key and completes the level. You may have a hard time getting the camera to follow you out, but keep trying to manipulate it. |
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| | + | Record video: [http://youtube.com/watch?v=2CFLTlYZTWo 0:33.57 by SadisticMystic] |
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| | [[Category:SA2 Strats]] | | [[Category:SA2 Strats]] |