You can know more about editing the articles in the wiki by reading guidelines.

Changes

From Speedrunwiki.com
Jump to navigationJump to search
525 bytes added ,  11:59, 25 November 2010
Undo revision 23961 by Ixawyxa (Talk)
Line 5: Line 5:  
'''Mission 1'''
 
'''Mission 1'''
   −
This is a treasure-hunting stage.  The general [[SA2 Hunting Tips|hunting tips]] apply.  Because the locations of some of the pieces were moved in the port, Dreamcast players can an advantage of about 5 seconds on this level.  The best locations are:
+
This is a treasure-hunting stage.  The general [[SA2 Hunting Tips|hunting tips]] apply.  Because the locations of some of the pieces were moved in the port, Dreamcast players can obtain an advantage of about 5 seconds on this level.  The best locations are:
   −
Piece 3 (Dreamcast): "diuqil live" Strangely enough, this piece has nothing to do with evil liquid (Artificial Chaos enemies). Just dive down to the platform below start, and you might see a piece moving around in a circle. That's piece #3, so grab it.  However, it only appears if you're playing on Dreamcast (presumably on GameCube it was moved to a different spot more reflective of its hint).
+
Piece 3 (Dreamcast): "diuqil live" Strangely enough, this piece has nothing to do with evil liquid (Artificial Chaos enemies). Just dive down to the platform below start, and you might see a piece moving around in a circle. That's piece #3, so grab it.  However, it only appears if you're playing on Dreamcast (in which the hints for moving-trajectory pieces almost universally have nothing to do with where they really are).
    
Piece 3 (GameCube): "A bunch of black containers at the base" The platform you start out on has three spokes.  Head in the direction of the spoke with yellow lights (back and to your right) and continue past it, to the outer platforms at the edge.  Between two of the platforms, you'll see a bunch of floating black boxes.  The piece can be among them, so keep a close eye as it's a tough piece to hit.
 
Piece 3 (GameCube): "A bunch of black containers at the base" The platform you start out on has three spokes.  Head in the direction of the spoke with yellow lights (back and to your right) and continue past it, to the outer platforms at the edge.  Between two of the platforms, you'll see a bunch of floating black boxes.  The piece can be among them, so keep a close eye as it's a tough piece to hit.
   −
Piece 2: "tserof eht esolc ot seert eht ees ot" Ignoring the misspelling, this piece is in the same area as the last one. Dive down again, and look for a piece that's just standing still. That one's #2. If you got it first, that's no good since it takes away the good piece 3. Get the moving one first, then the still one.
+
Piece 2: "seert eht ees ot tserof eht ot esolc ot" Ignoring the misspelling, this piece is in the same area as the last one. Dive down again, and look for a piece that's just standing still. That one's #2. If you got it first, that's no good since it takes away the good piece 3. Get the moving one first, then the still one.
   −
Piece 1: "Evil liquid" 3 for 3 on hint errors here, as this piece's first hint isn't reversed like it should be. Glide to the left, and one of the outer platforms there has blue lights and a floating Artificial Chaos enemy. The radar here starts out blank, of course, and you have to go a considerable distance to get it to turn green. Just keep practicing a smooth glide into the enemy to bash its head in for 200, and eventually it'll have the piece so that (if you so choose) you'll never have to play Mad Space, ever again.
+
Piece 1: "The blue enemy on the blue stand" 3 for 3 on hint errors here, as this piece's first hint isn't reversed like it should be. Glide to the left, and one of the outer platforms there has blue lights and a floating Artificial Chaos enemy. The radar here starts out blank, of course, and you have to go a considerable distance to get it to turn green. Just keep practicing a smooth glide into the enemy to bash its head in for 200, and eventually it'll have the piece so that (if you so choose) you'll never have to play Mad Space, ever again.
   −
Record video: [http://soniccenter.org/videos/2-4-28-1-920.wmv 0:09.20 by SadisticMystic]
+
Record video: [http://soniccenter.org/videos/2-4-28-1-894.wmv 0:08.94 by SadisticMystic]
    
'''Mission 2'''
 
'''Mission 2'''
Line 27: Line 27:  
What you're trying to do here is extremely tricky to pull off at full speed.  Land on the near left corner, and get the ring there.  Run forward and do a running kick through the box to reveal 5 rings.  Don't go so far that you fly off the edge of the platform and die.  Instead, stop your momentum and concentrate on following the circle of rings around, ending with the back right corner which will bring you to 80.  Put the treasure scope on again in this corner, and a 20 box will appear, finishing the mission.
 
What you're trying to do here is extremely tricky to pull off at full speed.  Land on the near left corner, and get the ring there.  Run forward and do a running kick through the box to reveal 5 rings.  Don't go so far that you fly off the edge of the platform and die.  Instead, stop your momentum and concentrate on following the circle of rings around, ending with the back right corner which will bring you to 80.  Put the treasure scope on again in this corner, and a 20 box will appear, finishing the mission.
   −
Best video: [http://soniccenter.org/videos/2-4-28-2-1480.wmv 0:14.80 by SadisticMystic] (note: this video makes extremely heavy use of the [[SA2 terminology|rapid pause]] technique)
+
Record video: [http://youtube.com/watch?v=vB7T1nfjEGo 0:13.82 by SadisticMystic] (note: this video makes extremely heavy use of the [[SA2 terminology|rapid pause]] technique)
    
'''Mission 3'''
 
'''Mission 3'''
Line 39: Line 39:  
The container that's the farthest out, and elevated a bit above the other two, is the one that holds the Chao.  The right side of that container takes the shape of an octagon.  You want to glide just under the top side of that octagon, and if you hit just the right spot, you'll pass through to a spot where you can make a quick dive down to the Chao.
 
The container that's the farthest out, and elevated a bit above the other two, is the one that holds the Chao.  The right side of that container takes the shape of an octagon.  You want to glide just under the top side of that octagon, and if you hit just the right spot, you'll pass through to a spot where you can make a quick dive down to the Chao.
   −
Record video: [http://soniccenter.org/videos/2-4-28-3-2739.wmv 0:27.39 by SadisticMystic]
+
Record video: [http://soniccenter.org/videos/2-4-28-3-2700.wmv 0:27.00 by SadisticMystic]
    
'''Mission 5'''
 
'''Mission 5'''
   −
The fastest approach in this level is to get all three pieces on the same life.
+
The fastest approach in this level is to get pieces 3 then 1 on the same life, then get 2 in a separate life, though getting all three on the same life costs only half a second.  Reversing the order of the two segments is also possible with no time loss, but brings up the potential of having to restart a run and undo progress which was thought to have been solidified.
    
Because the rocket on the Holy Planet requires a switch for activation in Hard mode, the fastest ascent takes you on a different path here.  Run forward and hit the switch, then jump on the box  beside it and jump from there to the platform where the rocket appears.  Shoot up and turn to face the Holy Planet, and start gliding.  That planet isn't your destination just yet; the big platform above it is.  You may have to climb up the side of the platform (if you do, be sure to [[SA2 terminology|ledge jump]] so that you can reach the rocket as soon as it's ready).  After this rocket, dive down and try to land on the launching pad of a third rocket (so that you don't waste time digging upon landing).  Take the third rocket up, then glide to your right and climb a short distance up to the top of the ledge.
 
Because the rocket on the Holy Planet requires a switch for activation in Hard mode, the fastest ascent takes you on a different path here.  Run forward and hit the switch, then jump on the box  beside it and jump from there to the platform where the rocket appears.  Shoot up and turn to face the Holy Planet, and start gliding.  That planet isn't your destination just yet; the big platform above it is.  You may have to climb up the side of the platform (if you do, be sure to [[SA2 terminology|ledge jump]] so that you can reach the rocket as soon as it's ready).  After this rocket, dive down and try to land on the launching pad of a third rocket (so that you don't waste time digging upon landing).  Take the third rocket up, then glide to your right and climb a short distance up to the top of the ledge.
Line 49: Line 49:  
You only want to spend a brief moment on the ledge before turning right and jumping again, heading for the platform in the distance with spikeballs.  Go to the back corner where the spikeballs take turns passing over.  It's tricky, but you want to arrive at the corner in between spikeballs, then immediately spin the control stick and press B to do a screw kick before the next spikeball comes around and hits you.
 
You only want to spend a brief moment on the ledge before turning right and jumping again, heading for the platform in the distance with spikeballs.  Go to the back corner where the spikeballs take turns passing over.  It's tricky, but you want to arrive at the corner in between spikeballs, then immediately spin the control stick and press B to do a screw kick before the next spikeball comes around and hits you.
   −
As soon as you grab piece 3 this way, glide off a bit so that a dive will let you go down past the platform, and preferably so that you don't get hit by a spikeball after diving.  Move around, maintaining the full-speed dive until you're next to the Holy Planet.  You want to start gliding as soon as the bottom of the planet flattens off and gives you a clear path to piece 1, which can be difficult to judge.  Glide to it, and dive again as soon as you reach the piece.
+
As soon as you grab piece 3 this way, glide off a bit so that a dive will let you go down past the platform, and preferably so that you don't get hit by a spikeball after diving.  Move around, maintaining the full-speed dive until you're next to the Holy Planet.  You want to start gliding as soon as the bottom of the planet flattens off and gives you a clear path to piece 1, which can be difficult to judge.  Now you can just dive into oblivion and move onto the next life.
   −
Now move toward the Spherical Planet as you diveWhen you're close to the bottom of it, break your dive and start glidingEventually you'll be pulled under the influence of its gravityGlide toward the platform on the underside of this planet and look for the piece on that platform.  It can be tough to hit it exactly, but give it some tries and you'll make it.
+
From the starting point, run back and right, following the yellow spokeJump and glide once you get to the edge, and look for the Spherical Planet above.  It can actually pull you in from as low as you are, which is rather convenientAs soon as you notice you've been pulled into its gravitational influence, switch direction on the control stick so that you're pressing Down, which takes you in the direction you want to goWhen you get directly over the platform above the planet's south pole, press B to spike down on the piece and finish.
   −
Record video: [http://www.soniccenter.org/schan/MadSpace5_yoshifan_43-29.wmv 0:43.29 by yoshifan]
+
Record video: [http://www.soniccenter.org/videos/2-4-28-5-4234.avi 0:42.34 by SadisticMystic]
    
[[Category:SA2 Strats]]
 
[[Category:SA2 Strats]]

Navigation menu