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317 bytes added ,  11:19, 13 October 2006
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== [[MK Terminology|Non-SC]] 3 Lap ==
 
== [[MK Terminology|Non-SC]] 3 Lap ==
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'''For mid Exp.times'''
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'''For Myth/Titan times'''
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36.1 - 35.2 - 35.3 = 1.46.6
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33.1 - 32.7 - 33.9 = 1.39.7
    
'''1 SHROOMER'''
 
'''1 SHROOMER'''
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Do you love bumps ? Then this one is probably the course you're looking for, or else DKM it is.
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Turbo boost , and hold R when you do the bump. Hold your control stick to the right , so that´ll let you make sparks. When on ground , quickly make those sparks to a MT and release it before you pass those two things that stick out of the way , those little hills underneath a way above. Now , quickly press R and go right of the zippers , and get in the sand . If you think you move slowly , get the backhalf of your kart at the hills and at the corner , go quickly back . It sounds hard , but if you know how to do it , it goes automatically. Pressing that R (I do L) would also give you the option to make a MT .When you come out of the sand after the corner , quickly release it. Now go to the zippers. When you´re at the fire ring , press R or L and some direction on the Control Stick to come at the ground like 200% quicklier. Make a MT to the left , and when in mud , use your shroom . Stay as tight as possible to the wall . When you come out of it , make a MT to the left , and turn the corner with another MT to the left. Now , it purely depends on where you are , but just a simple advice : avoid stuff with MTs . If you are quick enough , you can probably turn the next corner with another MT to the left , it depends on how the Piranha Plant is facing you . OK, if you can , then lets go on. At the bumps you see... no, don´t waste time on those. Just go to the left .Do a right facing MT ,but make it just so , that you stay left. Hmm... sounds hard ? Nah... OK , if you almost pass the last hill , be sure you are already pressing the R. Make a MT from it , and turn at tight as possible to the corner, and release the MT . Slide with a MT as tight as possible (but just enough , so that you won´t get send flying by the hill) and release the MT after the last corner. Go to the zippers , when at the fire ring press R and a random direction with the Control Stick again , and make two MTs , the side you´re facing to has no influence on your PR . You´re done.
Well, if you love them, then you probably won't score times as people who don't love them, so avoid them as much as possible. Only unavoidable bumps should be taken, well, if you want to finish.
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Turbo boost, and you already start with the unavoidable bump. Create a slide to the right in the air, and make an R with this.
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Now there is a hard trick.
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There are two ways to do it, both don't have more difference than 0"01, but even for some veterands, thats important. Just take the way you can. Way one : Slide and head right and slide a bit to the back what was first left. Then go over the mud-like sand. Touch the wall when do the turn, this will cut off somewhat.
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Way two : Do a little later the slide (not more than 0"1 later) and do the same. You should fly into the air and if you do it good , you land on the turn at the mud-like sand. Try to go as tight as you can around the turn.
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Just take the zippers, as it doesn't slows you down.
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Well, now do your shroom at the real mud. It cuts off 1.5 seconds, so it's useful.
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Take a quick L, and an L around the turn. Then an R, an L around 1st firebar, an R around the 2nd one and an L around the last one, which goes around the Paper Piranha Plant and, of course, the turn. Now, head as left possible, and then you should stay on the way the whole duration. After the first bump, create a slide and hold that one till the turn. Last your MT, that you should've created, on untill you can't get stuck in the mud. Then take the turn as tight as possible. Take the zippers, and then do an MT  it doesn't matter in which direction.
      
'''0 SHROOMERS'''
 
'''0 SHROOMERS'''
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Do an L around the mud when you should take the shroom . Then a quick L , and then follow your way again.
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Do an L around the mud when you should take the shroom . Then a quick L ,another one and then follow your way again.
    
== [[MK Terminology|Non-SC]] Fast Lap ==
 
== [[MK Terminology|Non-SC]] Fast Lap ==
0

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