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215 bytes added ,  15:13, 15 November 2010
Undo revision 23250 by Ixawyxa (Talk)
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== CCIR and PAL (short) ==
 
== CCIR and PAL (short) ==
 
CCIR televison sets output 50 fields per second. 2 Fields form a frame. A frame has 576 visible lines.
 
CCIR televison sets output 50 fields per second. 2 Fields form a frame. A frame has 576 visible lines.
A digital video containing 50 fileds per second with 2 fields forming an image (resulting in 25 frames per second) that is 720 pixels wide and 576 pixels high is considered "PAL compatible".  
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A digital video containing 50 fields per second with 2 fields forming an image (resulting in 25 frames per second) that is 720 pixels wide and 576 pixels high is considered "PAL compatible".  
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Consoles sold in europe and Australia have to output a videosignal that fits the CCIR standard in order to work with the majority of TVs that are found (and sold) in those regions.
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Consoles sold in Europe and Australia have to output a videosignal that fits the CCIR standard in order to work with the majority of TVs that are found (and sold) in those regions.
    
PAL (Phase Alternative Line) is a standard used to transport color information with analog videosignals.
 
PAL (Phase Alternative Line) is a standard used to transport color information with analog videosignals.
      
== "PAL-Version" is the (wrong) expression ==
 
== "PAL-Version" is the (wrong) expression ==
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RGB- or component-videosignals and digital-connections use their own format of colortransmission.
 
RGB- or component-videosignals and digital-connections use their own format of colortransmission.
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Many gamers mean Europe, when they say "PAL". They also use the word "PAL" in conext of portable consoles (such as the Nintendo DS or the Playstation Portable), but the rules and problmes of PAL don't apply here.
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Many gamers mean Europe, when they say "PAL". They also use the word "PAL" in context of portable consoles (such as the Nintendo DS or the Playstation Portable), but the rules and problems of PAL don't apply here.
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Hello? source? according to http://en.wikipedia.org/wiki/CCIR_601 it is a standard that includes methods to encode PAL & NTSC. I don't see the connection to it being the cause of the problem you describe here.
    
== Why games need to be adjusted ==
 
== Why games need to be adjusted ==
 
Most console games use the framerate of the videooutput for their timing. The current status of the games' entities is usually computed only for the next frame.
 
Most console games use the framerate of the videooutput for their timing. The current status of the games' entities is usually computed only for the next frame.
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